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Diffstat (limited to 'cube.c')
-rw-r--r--cube.c31
1 files changed, 20 insertions, 11 deletions
diff --git a/cube.c b/cube.c
index e271ce3..59be960 100644
--- a/cube.c
+++ b/cube.c
@@ -863,7 +863,7 @@ static char *validate_desc(game_params *params, char *desc)
return NULL;
}
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
int area;
@@ -1466,8 +1466,8 @@ static void game_compute_size(game_params *params, int tilesize,
*y = YSIZE(tilesize, bb, solids[params->solid]);
}
-static void game_set_size(game_drawstate *ds, game_params *params,
- int tilesize)
+static void game_set_size(drawing *dr, game_drawstate *ds,
+ game_params *params, int tilesize)
{
struct bbox bb = find_bbox(params);
@@ -1494,7 +1494,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
return ret;
}
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
@@ -1503,12 +1503,12 @@ static game_drawstate *game_new_drawstate(game_state *state)
return ds;
}
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
sfree(ds);
}
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
@@ -1521,7 +1521,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND);
if (dir < 0) {
@@ -1565,7 +1565,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+ ds->oy);
}
- draw_polygon(fe, coords, state->squares[i].npoints,
+ draw_polygon(dr, coords, state->squares[i].npoints,
state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
@@ -1647,13 +1647,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
continue;
}
- draw_polygon(fe, coords, poly->order,
+ draw_polygon(dr, coords, poly->order,
state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
sfree(poly);
- draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ draw_update(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
YSIZE(GRID_SCALE, bb, state->solid));
/*
@@ -1666,7 +1666,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
(state->completed ? "COMPLETED! " : ""),
(state->completed ? state->completed : state->movecount));
- status_bar(fe, statusbuf);
+ status_bar(dr, statusbuf);
}
}
@@ -1692,6 +1692,14 @@ static int game_timing_state(game_state *state, game_ui *ui)
return TRUE;
}
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
+{
+}
+
#ifdef COMBINED
#define thegame cube
#endif
@@ -1727,6 +1735,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ FALSE, FALSE, game_print_size, game_print,
game_wants_statusbar,
FALSE, game_timing_state,
0, /* mouse_priorities */