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-rw-r--r--cube.c46
1 files changed, 22 insertions, 24 deletions
diff --git a/cube.c b/cube.c
index 6a867a4..768f53f 100644
--- a/cube.c
+++ b/cube.c
@@ -157,7 +157,7 @@ enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
-#define PREFERRED_GRID_SCALE 48.0F
+#define PREFERRED_GRID_SCALE 48
#define GRID_SCALE (ds->gridscale)
#define ROLLTIME 0.13F
@@ -1452,31 +1452,28 @@ static struct bbox find_bbox(game_params *params)
return bb;
}
-#define XSIZE(bb, solid) \
- ((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE))
-#define YSIZE(bb, solid) \
- ((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE))
+#define XSIZE(gs, bb, solid) \
+ ((int)(((bb).r - (bb).l + 2*(solid)->border) * gs))
+#define YSIZE(gs, bb, solid) \
+ ((int)(((bb).d - (bb).u + 2*(solid)->border) * gs))
-static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
- int expand)
+static void game_compute_size(game_params *params, int tilesize,
+ int *x, int *y)
{
struct bbox bb = find_bbox(params);
- float gsx, gsy, gs;
- gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
- gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
- gs = min(gsx, gsy);
-
- if (expand)
- ds->gridscale = gs;
- else
- ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
+ *x = XSIZE(tilesize, bb, solids[params->solid]);
+ *y = YSIZE(tilesize, bb, solids[params->solid]);
+}
- ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
- ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ struct bbox bb = find_bbox(params);
- *x = XSIZE(bb, solids[params->solid]);
- *y = YSIZE(bb, solids[params->solid]);
+ ds->gridscale = tilesize;
+ ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
+ ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -1524,8 +1521,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid),
- COL_BACKGROUND);
+ draw_rect(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND);
if (dir < 0) {
game_state *t;
@@ -1656,7 +1653,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
sfree(poly);
- draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
+ draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ YSIZE(GRID_SCALE, bb, state->solid));
/*
* Update the status bar.
@@ -1722,7 +1720,7 @@ const struct game thegame = {
game_changed_state,
interpret_move,
execute_move,
- game_size,
+ PREFERRED_GRID_SCALE, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,