diff options
Diffstat (limited to 'emccpre.js')
| -rw-r--r-- | emccpre.js | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -126,15 +126,17 @@ var dlg_return_funcs = null; var dlg_return_sval, dlg_return_ival; // The <ul> object implementing the game-type drop-down, and a list of -// the <li> objects inside it. Used by js_add_preset(), -// js_get_selected_preset() and js_select_preset(). -var gametypelist = null, gametypeitems = []; -var gametypeselectedindex = null; +// the sub-lists inside it. Used by js_add_preset(). +var gametypelist = null; var gametypesubmenus = []; // C entry point for miscellaneous events. var command; +// The <form> encapsulating the menus. Used by +// js_get_selected_preset() and js_select_preset(). +var menuform = null; + // The two anchors used to give permalinks to the current puzzle. Used // by js_update_permalinks(). var permalink_seed, permalink_desc; @@ -187,10 +189,7 @@ function canvas_mouse_coords(event, element) { // Enable and disable items in the CSS menus. function disable_menu_item(item, disabledFlag) { - if (disabledFlag) - item.className = "disabled"; - else - item.className = ""; + item.disabled = disabledFlag; } // Dialog-box functions called from both C and JS. @@ -420,6 +419,7 @@ function initPuzzle() { gametypelist = document.getElementById("gametype"); gametypesubmenus.push(gametypelist); + menuform = document.getElementById("gamemenu"); // In IE, the canvas doesn't automatically gain focus on a mouse // click, so make sure it does |