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-rw-r--r--loopy.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/loopy.c b/loopy.c
index 63b079f..4e52b73 100644
--- a/loopy.c
+++ b/loopy.c
@@ -430,10 +430,12 @@ static const struct {
{ "7x7 Easy", { 7, 7, DIFF_EASY, 0 } },
{ "7x7 Normal", { 7, 7, DIFF_NORMAL, 0 } },
{ "10x10 Easy", { 10, 10, DIFF_EASY, 0 } },
-#ifndef SLOW_SYSTEM
{ "10x10 Normal", { 10, 10, DIFF_NORMAL, 0 } },
+#ifndef SLOW_SYSTEM
{ "15x15 Easy", { 15, 15, DIFF_EASY, 0 } },
- { "30x20 Easy", { 30, 20, DIFF_EASY, 0 } }
+ { "15x15 Normal", { 15, 15, DIFF_NORMAL, 0 } },
+ { "30x20 Easy", { 30, 20, DIFF_EASY, 0 } },
+ { "30x20 Normal", { 30, 20, DIFF_NORMAL, 0 } }
#endif
};
@@ -2591,7 +2593,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
clue_mistake = (square_order(state, i, j, LINE_YES) > n ||
square_order(state, i, j, LINE_NO ) > (4-n));
- if (clue_mistake != ds->clue_error[i * w + j]) {
+ if (clue_mistake != ds->clue_error[j * w + i]) {
draw_rect(dr,
BORDER + i * TILE_SIZE + CROSS_SIZE,
BORDER + j * TILE_SIZE + CROSS_SIZE,
@@ -2606,7 +2608,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
draw_update(dr, i * TILE_SIZE + BORDER, j * TILE_SIZE + BORDER,
TILE_SIZE, TILE_SIZE);
- ds->clue_error[i * w + j] = clue_mistake;
+ ds->clue_error[j * w + i] = clue_mistake;
}
}
}