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-rw-r--r--loopy.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/loopy.c b/loopy.c
index f4d3e6a..42e7856 100644
--- a/loopy.c
+++ b/loopy.c
@@ -764,7 +764,16 @@ static char *new_fullyclued_board(game_params *params, random_state *rs)
square = (struct square *)index234(lightable_squares_sorted, 0);
assert(square);
- if (square->score <= 0)
+ /*
+ * We never want to _decrease_ the loop's perimeter. Making
+ * moves that leave the perimeter the same is occasionally
+ * useful: if it were _never_ done then the user would be
+ * able to deduce illicitly that any degree-zero vertex was
+ * on the outside of the loop. So we do it sometimes but
+ * not always.
+ */
+ if (square->score < 0 || (square->score == 0 &&
+ random_upto(rs, 2) == 0))
break;
print_tree(lightable_squares_sorted);