diff options
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 49 |
1 files changed, 0 insertions, 49 deletions
@@ -445,55 +445,6 @@ void midend_new_game(midend *me) sfree(movestr); } - /* - * Soak test, enabled by setting <gamename>_TESTSOLVE in the - * environment. This causes an immediate attempt to re-solve the - * game without benefit of aux_info. The effect is that (at least - * on Unix) you can run 'FOO_TESTSOLVE=1 foo --generate 10000 - * <params>#12345' and it will generate a lot of game ids and - * instantly pass each one back to the solver. - * - * (It's worth putting in an explicit seed in any such test, so - * you can repeat it to diagnose a problem if one comes up!) - */ - { - char buf[80]; - int j, k; - static int doing_test_solve = -1; - if (doing_test_solve < 0) { - sprintf(buf, "%s_TESTSOLVE", me->ourgame->name); - for (j = k = 0; buf[j]; j++) - if (!isspace((unsigned char)buf[j])) - buf[k++] = toupper((unsigned char)buf[j]); - buf[k] = '\0'; - if (getenv(buf)) { - /* - * Since this is used for correctness testing, it's - * helpful to have a visual acknowledgment that the - * user hasn't mistyped the environment variable name. - */ - fprintf(stderr, "Running solver soak tests\n"); - doing_test_solve = TRUE; - } else { - doing_test_solve = FALSE; - } - } - if (doing_test_solve) { - game_state *s; - char *msg, *movestr; - - msg = NULL; - movestr = me->ourgame->solve(me->states[0].state, - me->states[0].state, - NULL, &msg); - assert(movestr && !msg); - s = me->ourgame->execute_move(me->states[0].state, movestr); - assert(s); - me->ourgame->free_game(s); - sfree(movestr); - } - } - me->states[me->nstates].movestr = NULL; me->states[me->nstates].movetype = NEWGAME; me->nstates++; |