diff options
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 57 |
1 files changed, 42 insertions, 15 deletions
@@ -24,6 +24,7 @@ struct midend_data { game_drawstate *drawstate; game_state *oldstate; float anim_time, anim_pos; + float flash_time, flash_pos; }; #define ensure(me) do { \ @@ -47,6 +48,8 @@ midend_data *midend_new(frontend *frontend) me->presets = NULL; me->preset_names = NULL; me->npresets = me->presetsize = 0; + me->anim_time = me->anim_pos = 0.0F; + me->flash_time = me->flash_pos = 0.0F; return me; } @@ -117,17 +120,38 @@ static int midend_redo(midend_data *me) return 0; } +static void midend_finish_move(midend_data *me) +{ + float flashtime; + + if (me->oldstate || me->statepos > 1) { + flashtime = game_flash_length(me->oldstate ? me->oldstate : + me->states[me->statepos-2], + me->states[me->statepos-1]); + if (flashtime > 0) { + me->flash_pos = 0.0F; + me->flash_time = flashtime; + } + } + + if (me->oldstate) + free_game(me->oldstate); + me->oldstate = NULL; + me->anim_pos = me->anim_time = 0; + + if (me->flash_time == 0 && me->anim_time == 0) + deactivate_timer(me->frontend); + else + activate_timer(me->frontend); +} + int midend_process_key(midend_data *me, int x, int y, int button) { game_state *oldstate = dup_game(me->states[me->statepos - 1]); float anim_time; if (me->oldstate || me->anim_time) { - if (me->oldstate) - free_game(me->oldstate); - me->oldstate = NULL; - me->anim_pos = me->anim_time = 0; - deactivate_timer(me->frontend); + midend_finish_move(me); midend_redraw(me); } @@ -169,13 +193,12 @@ int midend_process_key(midend_data *me, int x, int y, int button) */ anim_time = game_anim_length(oldstate, me->states[me->statepos-1]); + me->oldstate = oldstate; if (anim_time > 0) { - me->oldstate = oldstate; me->anim_time = anim_time; } else { - free_game(oldstate); - me->oldstate = NULL; me->anim_time = 0.0; + midend_finish_move(me); } me->anim_pos = 0.0; @@ -193,10 +216,11 @@ void midend_redraw(midend_data *me) if (me->oldstate && me->anim_time > 0 && me->anim_pos < me->anim_time) { game_redraw(me->frontend, me->drawstate, me->oldstate, - me->states[me->statepos-1], me->anim_pos); + me->states[me->statepos-1], me->anim_pos, + me->flash_pos); } else { game_redraw(me->frontend, me->drawstate, NULL, - me->states[me->statepos-1], 0.0); + me->states[me->statepos-1], 0.0, me->flash_pos); } end_draw(me->frontend); } @@ -207,12 +231,15 @@ void midend_timer(midend_data *me, float tplus) me->anim_pos += tplus; if (me->anim_pos >= me->anim_time || me->anim_time == 0 || !me->oldstate) { - if (me->oldstate) - free_game(me->oldstate); - me->oldstate = NULL; - me->anim_pos = me->anim_time = 0; - deactivate_timer(me->frontend); + if (me->anim_time > 0) + midend_finish_move(me); + } + me->flash_pos += tplus; + if (me->flash_pos >= me->flash_time || me->flash_time == 0) { + me->flash_pos = me->flash_time = 0; } + if (me->flash_time == 0 && me->anim_time == 0) + deactivate_timer(me->frontend); midend_redraw(me); } |