diff options
Diffstat (limited to 'net.c')
| -rw-r--r-- | net.c | 68 |
1 files changed, 68 insertions, 0 deletions
@@ -12,6 +12,7 @@ #include "tree234.h" const char *const game_name = "Net"; +const int game_can_configure = TRUE; #define PI 3.141592653589793238462643383279502884197169399 @@ -182,6 +183,73 @@ game_params *dup_params(game_params *params) return ret; } +config_item *game_configure(game_params *params) +{ + config_item *ret; + char buf[80]; + + ret = snewn(5, config_item); + + ret[0].name = "Width"; + ret[0].type = STRING; + sprintf(buf, "%d", params->width); + ret[0].sval = dupstr(buf); + ret[0].ival = 0; + + ret[1].name = "Height"; + ret[1].type = STRING; + sprintf(buf, "%d", params->height); + ret[1].sval = dupstr(buf); + ret[1].ival = 0; + + ret[2].name = "Walls wrap around"; + ret[2].type = BOOLEAN; + ret[2].sval = NULL; + ret[2].ival = params->wrapping; + + ret[3].name = "Barrier probability"; + ret[3].type = STRING; + sprintf(buf, "%g", params->barrier_probability); + ret[3].sval = dupstr(buf); + ret[3].ival = 0; + + ret[4].name = NULL; + ret[4].type = ENDCFG; + ret[4].sval = NULL; + ret[4].ival = 0; + + return ret; +} + +game_params *custom_params(config_item *cfg) +{ + game_params *ret = snew(game_params); + + ret->width = atoi(cfg[0].sval); + ret->height = atoi(cfg[1].sval); + ret->wrapping = cfg[2].ival; + ret->barrier_probability = atof(cfg[3].sval); + + return ret; +} + +char *validate_params(game_params *params) +{ + if (params->width <= 0 && params->height <= 0) + return "Width and height must both be greater than zero"; + if (params->width <= 0) + return "Width must be greater than zero"; + if (params->height <= 0) + return "Height must be greater than zero"; + if (params->width <= 1 && params->height <= 1) + return "At least one of width and height must be greater than one"; + if (params->barrier_probability < 0) + return "Barrier probability may not be negative"; + if (params->barrier_probability > 1) + return "Barrier probability may not be greater than 1"; + return NULL; +} + /* ---------------------------------------------------------------------- * Randomly select a new game seed. */ |