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-rw-r--r--netslide.c81
1 files changed, 63 insertions, 18 deletions
diff --git a/netslide.c b/netslide.c
index 5aa58b6..b329d8d 100644
--- a/netslide.c
+++ b/netslide.c
@@ -893,10 +893,11 @@ static void free_game(game_state *state)
sfree(state);
}
-static game_state *solve_game(game_state *state, game_state *currstate,
- game_aux_info *aux, char **error)
+static char *solve_game(game_state *state, game_state *currstate,
+ game_aux_info *aux, char **error)
{
- game_state *ret;
+ char *ret;
+ int i;
if (!aux) {
*error = "Solution not known for this puzzle";
@@ -905,11 +906,11 @@ static game_state *solve_game(game_state *state, game_state *currstate,
assert(aux->width == state->width);
assert(aux->height == state->height);
- ret = dup_game(state);
- memcpy(ret->tiles, aux->tiles, ret->width * ret->height);
- ret->used_solve = ret->just_used_solve = TRUE;
- ret->completed = ret->move_count = 1;
-
+ ret = snewn(aux->width * aux->height + 2, char);
+ ret[0] = 'S';
+ for (i = 0; i < aux->width * aux->height; i++)
+ ret[i+1] = "0123456789abcdef"[aux->tiles[i] & 0xF];
+ ret[i+1] = '\0';
return ret;
}
@@ -1058,12 +1059,12 @@ struct game_drawstate {
unsigned char *visible;
};
-static game_state *make_move(game_state *state, game_ui *ui,
- game_drawstate *ds, int x, int y, int button)
+static char *interpret_move(game_state *state, game_ui *ui,
+ game_drawstate *ds, int x, int y, int button)
{
int cx, cy;
int n, dx, dy;
- game_state *ret;
+ char buf[80];
button &= ~MOD_MASK;
@@ -1099,16 +1100,59 @@ static game_state *make_move(game_state *state, game_ui *ui,
dy = -dy;
}
- ret = dup_game(state);
+ if (dx == 0)
+ sprintf(buf, "C%d,%d", cx, dy);
+ else
+ sprintf(buf, "R%d,%d", cy, dx);
+ return dupstr(buf);
+}
+
+static game_state *execute_move(game_state *from, char *move)
+{
+ game_state *ret;
+ int c, d, col;
+
+ if ((move[0] == 'C' || move[0] == 'R') &&
+ sscanf(move+1, "%d,%d", &c, &d) == 2 &&
+ c >= 0 && c < (move[0] == 'C' ? from->width : from->height)) {
+ col = (move[0] == 'C');
+ } else if (move[0] == 'S' &&
+ strlen(move) == from->width * from->height + 1) {
+ int i;
+ ret = dup_game(from);
+ ret->used_solve = ret->just_used_solve = TRUE;
+ ret->completed = ret->move_count = 1;
+
+ for (i = 0; i < from->width * from->height; i++) {
+ c = move[i+1];
+ if (c >= '0' && c <= '9')
+ c -= '0';
+ else if (c >= 'A' && c <= 'F')
+ c -= 'A' - 10;
+ else if (c >= 'a' && c <= 'f')
+ c -= 'a' - 10;
+ else {
+ free_game(ret);
+ return NULL;
+ }
+ ret->tiles[i] = c;
+ }
+ return ret;
+ } else
+ return NULL; /* can't parse move string */
+
+ ret = dup_game(from);
ret->just_used_solve = FALSE;
- if (dx == 0) slide_col(ret, dy, cx);
- else slide_row(ret, dx, cy);
+ if (col)
+ slide_col(ret, d, c);
+ else
+ slide_row(ret, d, c);
ret->move_count++;
- ret->last_move_row = dx ? cy : -1;
- ret->last_move_col = dx ? -1 : cx;
- ret->last_move_dir = dx + dy;
+ ret->last_move_row = col ? -1 : c;
+ ret->last_move_col = col ? c : -1;
+ ret->last_move_dir = d;
/*
* See if the game has been completed.
@@ -1779,7 +1823,8 @@ const struct game thegame = {
new_ui,
free_ui,
game_changed_state,
- make_move,
+ interpret_move,
+ execute_move,
game_size,
game_colours,
game_new_drawstate,