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-rw-r--r--netslide.c11
1 files changed, 1 insertions, 10 deletions
diff --git a/netslide.c b/netslide.c
index 7465d70..88d0944 100644
--- a/netslide.c
+++ b/netslide.c
@@ -1589,22 +1589,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
int cur_x = -1, cur_y = -1;
/*
- * Clear the screen and draw the exterior barrier lines if this
- * is our first call.
+ * Draw the exterior barrier lines if this is our first call.
*/
if (!ds->started) {
int phase;
ds->started = true;
- draw_rect(dr, 0, 0,
- BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * state->width + TILE_BORDER,
- BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * state->height + TILE_BORDER,
- COL_BACKGROUND);
- draw_update(dr, 0, 0,
- BORDER * 2 + WINDOW_OFFSET*2 + TILE_SIZE*state->width + TILE_BORDER,
- BORDER * 2 + WINDOW_OFFSET*2 + TILE_SIZE*state->height + TILE_BORDER);
-
for (phase = 0; phase < 2; phase++) {
for (x = 0; x < ds->width; x++) {