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-rw-r--r--netslide.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/netslide.c b/netslide.c
index be83b7c..9305906 100644
--- a/netslide.c
+++ b/netslide.c
@@ -1492,7 +1492,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
vx = (dy ? 1 : 0);
vy = (dx ? 1 : 0);
- if (xshift == 0.0 && yshift == 0.0 && (tile & dir)) {
+ if (xshift == 0.0F && yshift == 0.0F && (tile & dir)) {
/*
* If we are fully connected to the other tile, we must
* draw right across the tile border. (We can use our
@@ -1696,7 +1696,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
/*
* Draw any tile which differs from the way it was last drawn.
*/
- if (xshift != 0.0 || yshift != 0.0) {
+ if (xshift != 0.0F || yshift != 0.0F) {
active = compute_active(state,
state->last_move_row, state->last_move_col);
} else {