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-rw-r--r--nullgame.c23
1 files changed, 16 insertions, 7 deletions
diff --git a/nullgame.c b/nullgame.c
index 212d5c2..6463bf7 100644
--- a/nullgame.c
+++ b/nullgame.c
@@ -94,7 +94,7 @@ static char *validate_desc(game_params *params, char *desc)
return NULL;
}
-static game_state *new_game(midend_data *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
@@ -177,8 +177,8 @@ static void game_compute_size(game_params *params, int tilesize,
*x = *y = 10 * tilesize; /* FIXME */
}
-static void game_set_size(game_drawstate *ds, game_params *params,
- int tilesize)
+static void game_set_size(drawing *dr, game_drawstate *ds,
+ game_params *params, int tilesize)
{
ds->tilesize = tilesize;
}
@@ -193,7 +193,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
return ret;
}
-static game_drawstate *game_new_drawstate(game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
@@ -203,12 +203,12 @@ static game_drawstate *game_new_drawstate(game_state *state)
return ds;
}
-static void game_free_drawstate(game_drawstate *ds)
+static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
sfree(ds);
}
-static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
@@ -218,7 +218,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* should start by drawing a big background-colour rectangle
* covering the whole window.
*/
- draw_rect(fe, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
+ draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
@@ -243,6 +243,14 @@ static int game_timing_state(game_state *state, game_ui *ui)
return TRUE;
}
+static void game_print_size(game_params *params, float *x, float *y)
+{
+}
+
+static void game_print(drawing *dr, game_state *state, int tilesize)
+{
+}
+
#ifdef COMBINED
#define thegame nullgame
#endif
@@ -278,6 +286,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ FALSE, FALSE, game_print_size, game_print,
game_wants_statusbar,
FALSE, game_timing_state,
0, /* mouse_priorities */