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-rw-r--r--pattern.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/pattern.c b/pattern.c
index 2c24ad2..740f434 100644
--- a/pattern.c
+++ b/pattern.c
@@ -789,17 +789,28 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
if (x >= 0 && x < state->w && y >= 0 && y < state->h &&
(button == LEFT_BUTTON || button == RIGHT_BUTTON ||
button == MIDDLE_BUTTON)) {
+#ifdef STYLUS_BASED
+ int currstate = state->grid[y * state->w + x];
+#endif
ui->dragging = TRUE;
if (button == LEFT_BUTTON) {
ui->drag = LEFT_DRAG;
ui->release = LEFT_RELEASE;
+#ifdef STYLUS_BASED
+ ui->state = currstate == GRID_FULL ? GRID_UNKNOWN : GRID_FULL;
+#else
ui->state = GRID_FULL;
+#endif
} else if (button == RIGHT_BUTTON) {
ui->drag = RIGHT_DRAG;
ui->release = RIGHT_RELEASE;
+#ifdef STYLUS_BASED
+ ui->state = currstate == GRID_EMPTY ? GRID_UNKNOWN : GRID_EMPTY;
+#else
ui->state = GRID_EMPTY;
+#endif
} else /* if (button == MIDDLE_BUTTON) */ {
ui->drag = MIDDLE_DRAG;
ui->release = MIDDLE_RELEASE;