diff options
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 3d0597f..bce9fe7 100644 --- a/puzzles.but +++ b/puzzles.but @@ -3118,6 +3118,71 @@ both the width and height to be even numbers.) \dd If enabled, no two rows are permitted to have exactly the same pattern, and likewise columns. (A row and a column can match, though.) +\C{flood} \i{Flood} + +\cfg{winhelp-topic}{games.flood} + +You are given a grid of squares, coloured at random in multiple +colours. In each move, you can flood-fill the top left square in a +colour of your choice (i.e. every square reachable from the starting +square by an orthogonally connected path of squares all the same +colour will be filled in the new colour). As you do this, more and +more of the grid becomes connected to the starting square. + +Your aim is to make the whole grid the same colour, in as few moves as +possible. The game will set a limit on the number of moves, based on +running its own internal solver. You win if you can make the whole +grid the same colour in that many moves or fewer. + +I saw this game (with a fixed grid size, fixed number of colours, and +fixed move limit) at \W{http://floodit.appspot.com}\cw{floodit.appspot.com}. + +\H{flood-controls} \I{controls, for Flood}Flood controls + +To play Flood, click the mouse in a square. The top left corner and +everything connected to it will be flood-filled with the colour of the +square you clicked. Clicking a square the same colour as the top left +corner has no effect, and therefore does not count as a move. + +You can also use the cursor keys to move a cursor (outline black +square) around the grid. Pressing the return key will fill the top +left corner in the colour of the square under the cursor. + +(All the actions described in \k{common-actions} are also available.) + +\H{flood-parameters} \I{parameters, for Flood}Flood parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of the grid, in squares. + +\dt \e{Colours} + +\dd Number of colours used to fill the grid. Must be at least 3 (with +two colours there would only be one legal move at any stage, hence no +choice to make at all), and at most 10. + +\dt \e{Extra moves permitted} + +\dd Controls the difficulty of the puzzle, by increasing the move +limit. In each new grid, Flood will run an internal solver to generate +its own solution, and then the value in this field will be added to +the length of Flood's solution to generate the game's move limit. So a +value of 0 requires you to be just as efficient as Flood's automated +solver, and a larger value makes it easier. + +\lcont{ + +(Note that Flood's internal solver will not necessarily find the +shortest possible solution, though I believe it's pretty close. For a +real challenge, set this value to 0 and then try to solve a grid in +\e{strictly fewer} moves than the limit you're given!) + +} + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2014 Simon Tatham. |