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diff --git a/puzzles.but b/puzzles.but index fd2da8f..a5791a1 100644 --- a/puzzles.but +++ b/puzzles.but @@ -992,6 +992,47 @@ any points at all. With the alternative \q{(n-1)^2} system, regions of two squares score a point each, and larger regions score relatively more points. + +\C{flip} \i{Flip} + +\cfg{winhelp-topic}{games.flip} + +You have a grid of squares, some light and some dark. Your aim is to +light all the squares up at the same time. You can choose any square +and flip its state from light to dark or dark to light, but when you +do so, other squares around it change state as well. + +Each square contains a small diagram showing which other squares +change when you flip it. + +\C{flip-controls} \i{Flip controls} + +\IM{Flip controls} controls, for Flip +\IM{Flip controls} keys, for Flip +\IM{Flip controls} shortcuts (keyboard), for Flip + +Left-click in a square to flip it and its associated squares. That's +all! + +\H{flip-parameters} \I{parameters, for flip}Flip parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Shape type} + +\dd This control determines the shape of the region which is flipped +by clicking in any given square. The default setting, \q{Crosses}, +causes every square to flip itself and its four immediate neighbours +(or three or two if it's at an edge or corner). The other setting, +\q{Random}, causes a random shape to be chosen for every square, so +the game is different every time. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham. |