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Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 9b88d18..6d7d11f 100644 --- a/puzzles.but +++ b/puzzles.but @@ -110,6 +110,29 @@ format, so that you can paste it into (say) an e-mail client or a web message board if you're discussing the game with someone else. (Not all games support this feature.) +\dt \ii\e{Solve} + +\dd Transforms the puzzle instantly into its solved state. For some +games (Cube) this feature is not supported at all because it is of +no particular use. For other games (such as Pattern), the solved +state can be used to give you information, if you can't see how a +solution can exist at all or you want to know where you made a +mistake. For still other games (such as Sixteen), automatic solution +tells you nothing about how to \e{get} to the solution, but it does +provide a useful way to get there quickly so that you can experiment +with set-piece moves and transformations. + +\lcont{ + +Some games (such as Solo) are capable of solving a game ID you have +typed in from elsewhere. Other games (such as Rectangles) cannot +solve a game ID they didn't invent themself, but when they did +invent the game ID they know what the solution is already. Still +other games (Pattern) can solve \e{some} external game IDs, but only +if they aren't too difficult. + +} + \dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q}) \dd Closes the application entirely. |