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-rw-r--r--puzzles.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/puzzles.h b/puzzles.h
index e36c6c6..4fa1a91 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -609,28 +609,28 @@ struct game {
const char *name;
const char *winhelp_topic, *htmlhelp_topic;
game_params *(*default_params)(void);
- int (*fetch_preset)(int i, char **name, game_params **params);
+ bool (*fetch_preset)(int i, char **name, game_params **params);
struct preset_menu *(*preset_menu)(void);
void (*decode_params)(game_params *, char const *string);
- char *(*encode_params)(const game_params *, int full);
+ char *(*encode_params)(const game_params *, bool full);
void (*free_params)(game_params *params);
game_params *(*dup_params)(const game_params *params);
- int can_configure;
+ bool can_configure;
config_item *(*configure)(const game_params *params);
game_params *(*custom_params)(const config_item *cfg);
- const char *(*validate_params)(const game_params *params, int full);
+ const char *(*validate_params)(const game_params *params, bool full);
char *(*new_desc)(const game_params *params, random_state *rs,
- char **aux, int interactive);
+ char **aux, bool interactive);
const char *(*validate_desc)(const game_params *params, const char *desc);
game_state *(*new_game)(midend *me, const game_params *params,
const char *desc);
game_state *(*dup_game)(const game_state *state);
void (*free_game)(game_state *state);
- int can_solve;
+ bool can_solve;
char *(*solve)(const game_state *orig, const game_state *curr,
const char *aux, const char **error);
- int can_format_as_text_ever;
- int (*can_format_as_text_now)(const game_params *params);
+ bool can_format_as_text_ever;
+ bool (*can_format_as_text_now)(const game_params *params);
char *(*text_format)(const game_state *state);
game_ui *(*new_ui)(const game_state *state);
void (*free_ui)(game_ui *ui);
@@ -658,12 +658,12 @@ struct game {
float (*flash_length)(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui);
int (*status)(const game_state *state);
- int can_print, can_print_in_colour;
+ bool can_print, can_print_in_colour;
void (*print_size)(const game_params *params, float *x, float *y);
void (*print)(drawing *dr, const game_state *state, int tilesize);
- int wants_statusbar;
- int is_timed;
- int (*timing_state)(const game_state *state, game_ui *ui);
+ bool wants_statusbar;
+ bool is_timed;
+ bool (*timing_state)(const game_state *state, game_ui *ui);
int flags;
};