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-rw-r--r--slant.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/slant.c b/slant.c
index ed290fe..151e36f 100644
--- a/slant.c
+++ b/slant.c
@@ -1638,7 +1638,6 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
struct game_drawstate {
int tilesize;
- bool started;
long *grid;
long *todraw;
};
@@ -1832,7 +1831,6 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
struct game_drawstate *ds = snew(struct game_drawstate);
ds->tilesize = 0;
- ds->started = false;
ds->grid = snewn((w+2)*(h+2), long);
ds->todraw = snewn((w+2)*(h+2), long);
for (i = 0; i < (w+2)*(h+2); i++)
@@ -1972,14 +1970,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
else
flashing = false;
- if (!ds->started) {
- int ww, wh;
- game_compute_size(&state->p, TILESIZE, &ww, &wh);
- draw_rect(dr, 0, 0, ww, wh, COL_BACKGROUND);
- draw_update(dr, 0, 0, ww, wh);
- ds->started = true;
- }
-
/*
* Loop over the grid and work out where all the slashes are.
* We need to do this because a slash in one square affects the