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-rw-r--r--solo.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/solo.c b/solo.c
index 49753f4..aabfe39 100644
--- a/solo.c
+++ b/solo.c
@@ -5175,14 +5175,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if (!ds->started) {
/*
- * The initial contents of the window are not guaranteed
- * and can vary with front ends. To be on the safe side,
- * all games should start by drawing a big
- * background-colour rectangle covering the whole window.
- */
- draw_rect(dr, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND);
-
- /*
* Draw the grid. We draw it as a big thick rectangle of
* COL_GRID initially; individual calls to draw_number()
* will poke the right-shaped holes in it.