diff options
Diffstat (limited to 'tents.c')
| -rw-r--r-- | tents.c | 61 |
1 files changed, 34 insertions, 27 deletions
@@ -229,7 +229,7 @@ */ #if defined STANDALONE_SOLVER #define SOLVER_DIAGNOSTICS -int verbose = false; +bool verbose = false; #elif defined SOLVER_DIAGNOSTICS #define verbose true #endif @@ -279,7 +279,7 @@ struct game_state { game_params p; char *grid; struct numbers *numbers; - int completed, used_solve; + bool completed, used_solve; }; static game_params *default_params(void) @@ -471,7 +471,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, * Main solver loop. */ while (1) { - int done_something = false; + bool done_something = false; /* * Any tent which has only one unattached tree adjacent to @@ -528,7 +528,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, for (y = 0; y < h; y++) for (x = 0; x < w; x++) if (soln[y*w+x] == BLANK) { - int can_be_tent = false; + bool can_be_tent = false; for (d = 1; d < MAXDIR; d++) { int x2 = x + dx(d), y2 = y + dy(d); @@ -559,7 +559,8 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, for (y = 0; y < h; y++) for (x = 0; x < w; x++) if (soln[y*w+x] == BLANK) { - int dx, dy, imposs = false; + int dx, dy; + bool imposs = false; for (dy = -1; dy <= +1; dy++) for (dx = -1; dx <= +1; dx++) @@ -751,7 +752,8 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, * And iterate over all possibilities. */ while (1) { - int p, valid; + int p; + bool valid; /* * See if this possibility is valid. The only way @@ -993,7 +995,8 @@ static char *new_game_desc(const game_params *params_in, random_state *rs, * is too few to fit the remaining tents into. */ for (i = 0; j > 0 && i+j <= w*h; i++) { int which, x, y, d, tmp; - int dy, dx, ok = true; + int dy, dx; + bool ok = true; which = i + random_upto(rs, j); tmp = order[which]; @@ -1141,7 +1144,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs, p = ret; j = 0; for (i = 0; i <= w*h; i++) { - int c = (i < w*h ? grid[i] == TREE : 1); + bool c = (i < w*h ? grid[i] == TREE : true); if (c) { *p++ = (j == 0 ? '_' : j-1 + 'a'); j = 0; @@ -1419,9 +1422,10 @@ struct game_ui { int dsx, dsy; /* coords of drag start */ int dex, dey; /* coords of drag end */ int drag_button; /* -1 for none, or a button code */ - int drag_ok; /* dragged off the window, to cancel */ + bool drag_ok; /* dragged off the window, to cancel */ - int cx, cy, cdisp; /* cursor position, and ?display. */ + int cx, cy; /* cursor position. */ + bool cdisp; /* is cursor displayed? */ }; static game_ui *new_ui(const game_state *state) @@ -1431,7 +1435,8 @@ static game_ui *new_ui(const game_state *state) ui->dex = ui->dey = -1; ui->drag_button = -1; ui->drag_ok = false; - ui->cx = ui->cy = ui->cdisp = 0; + ui->cx = ui->cy = 0; + ui->cdisp = false; return ui; } @@ -1456,7 +1461,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate, struct game_drawstate { int tilesize; - int started; + bool started; game_params p; int *drawn, *numbersdrawn; int cx, cy; /* last-drawn cursor pos, or (-1,-1) if absent. */ @@ -1539,7 +1544,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, { int w = state->p.w, h = state->p.h; char tmpbuf[80]; - int shift = button & MOD_SHFT, control = button & MOD_CTRL; + bool shift = button & MOD_SHFT, control = button & MOD_CTRL; button &= ~MOD_MASK; @@ -1553,7 +1558,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dsx = ui->dex = x; ui->dsy = ui->dey = y; ui->drag_ok = true; - ui->cdisp = 0; + ui->cdisp = false; return UI_UPDATE; } @@ -1639,11 +1644,11 @@ static char *interpret_move(const game_state *state, game_ui *ui, } if (IS_CURSOR_MOVE(button)) { - ui->cdisp = 1; + ui->cdisp = true; if (shift || control) { int len = 0, i, indices[2]; indices[0] = ui->cx + w * ui->cy; - move_cursor(button, &ui->cx, &ui->cy, w, h, 0); + move_cursor(button, &ui->cx, &ui->cy, w, h, false); indices[1] = ui->cx + w * ui->cy; /* NONTENTify all unique traversed eligible squares */ @@ -1658,7 +1663,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, tmpbuf[len] = '\0'; if (len) return dupstr(tmpbuf); } else - move_cursor(button, &ui->cx, &ui->cy, w, h, 0); + move_cursor(button, &ui->cx, &ui->cy, w, h, false); return UI_UPDATE; } if (ui->cdisp) { @@ -1685,7 +1690,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, return dupstr(tmpbuf); } } else if (IS_CURSOR_SELECT(button)) { - ui->cdisp = 1; + ui->cdisp = true; return UI_UPDATE; } @@ -2302,7 +2307,7 @@ static void draw_err_adj(drawing *dr, game_drawstate *ds, int x, int y) } static void draw_tile(drawing *dr, game_drawstate *ds, - int x, int y, int v, int cur, int printing) + int x, int y, int v, bool cur, bool printing) { int err; int tx = COORD(x), ty = COORD(y); @@ -2390,18 +2395,19 @@ static void draw_tile(drawing *dr, game_drawstate *ds, static void int_redraw(drawing *dr, game_drawstate *ds, const game_state *oldstate, const game_state *state, int dir, const game_ui *ui, - float animtime, float flashtime, int printing) + float animtime, float flashtime, bool printing) { int w = state->p.w, h = state->p.h; - int x, y, flashing; + int x, y; + bool flashing; int cx = -1, cy = -1; - int cmoved = 0; + bool cmoved = false; char *tmpgrid; int *errors; if (ui) { if (ui->cdisp) { cx = ui->cx; cy = ui->cy; } - if (cx != ds->cx || cy != ds->cy) cmoved = 1; + if (cx != ds->cx || cy != ds->cy) cmoved = true; } if (printing || !ds->started) { @@ -2454,7 +2460,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { int v = state->grid[y*w+x]; - int credraw = 0; + bool credraw = false; /* * We deliberately do not take drag_ok into account @@ -2470,7 +2476,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, if (cmoved) { if ((x == cx && y == cy) || - (x == ds->cx && y == ds->cy)) credraw = 1; + (x == ds->cx && y == ds->cy)) credraw = true; } v |= errors[y*w+x]; @@ -2641,8 +2647,9 @@ int main(int argc, char **argv) game_state *s, *s2; char *id = NULL, *desc; const char *err; - int grade = false; - int ret, diff, really_verbose = false; + bool grade = false; + int ret, diff; + bool really_verbose = false; struct solver_scratch *sc; while (--argc > 0) { |