aboutsummaryrefslogtreecommitdiff
path: root/twiddle.c
diff options
context:
space:
mode:
Diffstat (limited to 'twiddle.c')
-rw-r--r--twiddle.c84
1 files changed, 61 insertions, 23 deletions
diff --git a/twiddle.c b/twiddle.c
index 589dbe6..707eab7 100644
--- a/twiddle.c
+++ b/twiddle.c
@@ -39,6 +39,7 @@ struct game_params {
int w, h, n;
int rowsonly;
int orientable;
+ int movetarget;
};
struct game_state {
@@ -48,7 +49,7 @@ struct game_state {
int completed;
int just_used_solve; /* used to suppress undo animation */
int used_solve; /* used to suppress completion flash */
- int movecount;
+ int movecount, movetarget;
int lastx, lasty, lastr; /* coordinates of last rotation */
};
@@ -59,6 +60,7 @@ static game_params *default_params(void)
ret->w = ret->h = 3;
ret->n = 2;
ret->rowsonly = ret->orientable = FALSE;
+ ret->movetarget = 0;
return ret;
}
@@ -108,6 +110,7 @@ static game_params *decode_params(char const *string)
ret->w = ret->h = atoi(string);
ret->n = 2;
ret->rowsonly = ret->orientable = FALSE;
+ ret->movetarget = 0;
while (*string && isdigit(*string)) string++;
if (*string == 'x') {
string++;
@@ -124,6 +127,10 @@ static game_params *decode_params(char const *string)
ret->rowsonly = TRUE;
} else if (*string == 'o') {
ret->orientable = TRUE;
+ } else if (*string == 'm') {
+ string++;
+ ret->movetarget = atoi(string);
+ while (string[1] && isdigit(string[1])) string++;
}
string++;
}
@@ -145,7 +152,7 @@ static config_item *game_configure(game_params *params)
config_item *ret;
char buf[80];
- ret = snewn(6, config_item);
+ ret = snewn(7, config_item);
ret[0].name = "Width";
ret[0].type = C_STRING;
@@ -175,11 +182,17 @@ static config_item *game_configure(game_params *params)
ret[4].sval = NULL;
ret[4].ival = params->orientable;
- ret[5].name = NULL;
- ret[5].type = C_END;
- ret[5].sval = NULL;
+ ret[5].name = "Number of shuffling moves";
+ ret[5].type = C_STRING;
+ sprintf(buf, "%d", params->movetarget);
+ ret[5].sval = dupstr(buf);
ret[5].ival = 0;
+ ret[6].name = NULL;
+ ret[6].type = C_END;
+ ret[6].sval = NULL;
+ ret[6].ival = 0;
+
return ret;
}
@@ -192,6 +205,7 @@ static game_params *custom_params(config_item *cfg)
ret->n = atoi(cfg[2].sval);
ret->rowsonly = cfg[3].ival;
ret->orientable = cfg[4].ival;
+ ret->movetarget = atoi(cfg[5].sval);
return ret;
}
@@ -317,23 +331,41 @@ static char *new_game_seed(game_params *params, random_state *rs,
* and simply shuffle the grid by making a long sequence of
* randomly chosen moves.
*/
- total_moves = w*h*n*n*2 + random_upto(rs, 1);
- for (i = 0; i < total_moves; i++) {
- int x, y;
-
- x = random_upto(rs, w - n + 1);
- y = random_upto(rs, h - n + 1);
- do_rotate(grid, w, h, n, params->orientable,
- x, y, 1 + random_upto(rs, 3));
-
- /*
- * Optionally one more move in case the entire grid has
- * happened to come out solved.
- */
- if (i == total_moves - 1 && grid_complete(grid, wh,
- params->orientable))
- i--;
- }
+ total_moves = params->movetarget;
+ if (!total_moves)
+ total_moves = w*h*n*n*2 + random_upto(rs, 2);
+
+ do {
+ int oldx = -1, oldy = -1, oldr = -1;
+
+ for (i = 0; i < total_moves; i++) {
+ int x, y, r;
+
+ do {
+ x = random_upto(rs, w - n + 1);
+ y = random_upto(rs, h - n + 1);
+ r = 1 + 2 * random_upto(rs, 2);
+ } while (x == oldx && y == oldy && (oldr == 0 || r == oldr));
+
+ do_rotate(grid, w, h, n, params->orientable,
+ x, y, r);
+
+ /*
+ * Prevent immediate reversal of a previous move, or
+ * execution of three consecutive identical moves
+ * adding up to a single inverse move. One exception is
+ * when we only _have_ one x,y setting.
+ */
+ if (w != n || h != n) {
+ if (oldx == x && oldy == y)
+ oldr = 0; /* now avoid _any_ move in this x,y */
+ else
+ oldr = -r & 3; /* only prohibit the exact inverse */
+ oldx = x;
+ oldy = y;
+ }
+ }
+ } while (grid_complete(grid, wh, params->orientable));
/*
* Now construct the game seed, by describing the grid as a
@@ -410,6 +442,7 @@ static game_state *new_game(game_params *params, char *seed)
state->completed = 0;
state->used_solve = state->just_used_solve = FALSE;
state->movecount = 0;
+ state->movetarget = params->movetarget;
state->lastx = state->lasty = state->lastr = -1;
state->grid = snewn(wh, int);
@@ -445,6 +478,7 @@ static game_state *dup_game(game_state *state)
ret->orientable = state->orientable;
ret->completed = state->completed;
ret->movecount = state->movecount;
+ ret->movetarget = state->movetarget;
ret->lastx = state->lastx;
ret->lasty = state->lasty;
ret->lastr = state->lastr;
@@ -1021,10 +1055,14 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
if (state->used_solve)
sprintf(statusbuf, "Moves since auto-solve: %d",
state->movecount - state->completed);
- else
+ else {
sprintf(statusbuf, "%sMoves: %d",
(state->completed ? "COMPLETED! " : ""),
(state->completed ? state->completed : state->movecount));
+ if (state->movetarget)
+ sprintf(statusbuf+strlen(statusbuf), " (target %d)",
+ state->movetarget);
+ }
status_bar(fe, statusbuf);
}