aboutsummaryrefslogtreecommitdiff
path: root/windows.c
diff options
context:
space:
mode:
Diffstat (limited to 'windows.c')
-rw-r--r--windows.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/windows.c b/windows.c
index aa95b62..e58a150 100644
--- a/windows.c
+++ b/windows.c
@@ -1285,7 +1285,7 @@ static bool check_window_resize(frontend *fe, int cx, int cy,
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
- midend_size(fe->me, &x, &y, true);
+ midend_size(fe->me, &x, &y, true, 1.0);
if (x != cx || y != cy) {
/*
* Resize the window, now we know what size we _really_
@@ -1611,7 +1611,7 @@ static int fe_set_midend(frontend *fe, midend *me)
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
- midend_size(fe->me, &x, &y, false);
+ midend_size(fe->me, &x, &y, false, 1.0);
r.left = r.top = 0;
r.right = x;
@@ -2374,12 +2374,12 @@ static void new_game_size(frontend *fe, float scale)
int x, y;
get_max_puzzle_size(fe, &x, &y);
- midend_size(fe->me, &x, &y, false);
+ midend_size(fe->me, &x, &y, false, 1.0);
if (scale != 1.0) {
x = (int)((float)x * fe->puzz_scale);
y = (int)((float)y * fe->puzz_scale);
- midend_size(fe->me, &x, &y, true);
+ midend_size(fe->me, &x, &y, true, 1.0);
}
fe->ymin = (fe->xmin * y) / x;