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* Cosmetic: fix mismatch between game_compute_size() and game_redraw()Jacob Nevins2008-09-16
* Lambros provides this workaround for a compiler warning on hisSimon Tatham2008-09-14
* Typo spotted by James H.Simon Tatham2008-09-13
* Oops, left this out of r8178: having defined COMBINED everywhere inSimon Tatham2008-09-13
* Change to the handling of -DCOMBINED in the makefiles. Instead ofSimon Tatham2008-09-13
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* Since the lack of this has caused portability issues in the past:Simon Tatham2008-09-13
* Patch from James H to make new-Loopy port more easily.Simon Tatham2008-09-10
* Having played new-Loopy a bit recently, I've had occasion to think aSimon Tatham2008-09-07
* How did I manage to check this in without actually trying to buildSimon Tatham2008-09-07
* New Loopy save file, compatible with the new Loopy.Simon Tatham2008-09-06
* Nearly forgot: Lambros definitely deserves a place in the copyrightSimon Tatham2008-09-06
* Don't call changed_preset() until after we've initialisedSimon Tatham2008-09-06
* Completely re-engineered version of Loopy, courtesy of LambrosSimon Tatham2008-09-06
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Correction from James H: sqrt(0) shouldn't occur any more thanSimon Tatham2008-07-05
* More operations and bug fixes from James H.Simon Tatham2008-07-05
* Remove rogue diagnostic.Simon Tatham2008-07-05
* Add a build version designation to the NestedVM build, after JacobSimon Tatham2008-07-05
* Build the Java versions of the puzzles automatically as part of theSimon Tatham2008-06-27
* Handle a <param name="game_id"> by passing it in to the C side asSimon Tatham2008-06-26
* The Java console keeps showing up error reports due to being askedSimon Tatham2008-06-26
* James H has helpfully provided yet more silly operators for the -ASimon Tatham2008-06-24
* An option to enable a debugging mode for the BFS.Simon Tatham2008-06-23
* Michael Schierl's patch to compile the puzzles as Java applets usingSimon Tatham2008-06-10
* Just noticed that the return value of midend_process_key() wasn'tSimon Tatham2008-06-10
* New -A mode permitting even madder operators, and also -m to try toSimon Tatham2008-06-09
* Shamelessly pander to compilers whose data flow warning systemsSimon Tatham2008-04-14
* Now that we're highlighting the currently selected preset in theSimon Tatham2008-04-10
* Implement tick marks in the Type menu on Windows. Now all my frontSimon Tatham2008-04-09
* Implement tick marks in the Type menu on OS X.Simon Tatham2008-04-09
* New feature in midend.c which allows us to ask for the number of theSimon Tatham2008-04-08
* Having got Jigsaw mode generation working at reasonable speed, weSimon Tatham2008-04-08
* Improvements to filled-grid generation. Introduced a cunning ideaSimon Tatham2008-04-08
* Ahem. Apparently forgot to compile-test after that one last tinySimon Tatham2008-04-07
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* Pedantic tweaks to allow successful compilation on Windows. (gccSimon Tatham2008-04-07
* Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham2008-04-07
* Hmm. Telling xvfb to default to a TrueColor visual did help, in thatSimon Tatham2008-03-20
* I _think_, after some fairly random experimentation, that this oughtSimon Tatham2008-03-20
* Update the OS X Puzzles makefile so that it builds on Leopard andSimon Tatham2008-03-11
* UI change to Filling: allow multiple squares to be set at once.Jacob Nevins2008-02-10
* It's another new year.Jacob Nevins2008-02-10
* Syntactic fixes by Zach Wily to make the OS X build work under 10.5.Simon Tatham2008-01-15
* 64-bit cleanliness: we were already carefully using a uint32 type inSimon Tatham2007-12-15
* A rigorous proof. Totally unimportant to the code, but I didn't wantSimon Tatham2007-08-25
* Fix an inaccurate comment.Simon Tatham2007-08-25
* I've just realised that my deliberate avoidance of non-simplySimon Tatham2007-08-25
* Commit my work so far on a generator for Nikoli's `Block Puzzle'. ItSimon Tatham2007-08-25