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* Wrap the status bar in a viewport, to avoid it expanding if the textSimon Tatham2004-05-01
* The cube was being drawn slightly differently on the top and leftSimon Tatham2004-05-01
* Keep the status bar in better sync with the game display.Simon Tatham2004-04-30
* We were forgetting to count the final move.Simon Tatham2004-04-30
* Incorrect placing of the polyhedron sometimes left it on a blueSimon Tatham2004-04-30
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* `There's always one'. Add nullgame to .cvsignore.Simon Tatham2004-04-29
* Add a template file defining the null game.Simon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Shift-click is equivalent to middle-click. This is mostly forSimon Tatham2004-04-28
* Fix zillions of MSVC compiler warnings. Sigh.Simon Tatham2004-04-28
* Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham2004-04-28
* Add .map and .rsp files to .cvsignore.Simon Tatham2004-04-28
* More robust timer handling in GTK: never create a new timer when oneSimon Tatham2004-04-28
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
* A-_ha_! The Windows Rectangle() call appears to get uppity if askedSimon Tatham2004-04-27
* Most of a Windows front end. Something's not _quite_ right in theSimon Tatham2004-04-27
* Stop the user being able to resize the window.Simon Tatham2004-04-27
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
* Further general development. Net is now playable, thoughSimon Tatham2004-04-26
* General further development. Sketched out the mid-end, added moreSimon Tatham2004-04-25
* Beginnings of a GTK framework. (And I do mean _beginnings_; it opensSimon Tatham2004-04-25
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25