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* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Guess: define constants for flags OR'ed into peg coloursBen Harris2023-08-09
* Guess: move hold marker upward by two pixelsBen Harris2023-08-08
* Pearl: re-use a single grid structure when generatingBen Harris2023-08-06
* Same Game: level-triggered keyboard cursor hidingBen Harris2023-08-01
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same GameBen Harris2023-07-31
* Same Game: don't hide keyboard cursor on unrecognised keysBen Harris2023-07-31
* Same Game: scale TILE_GAP with tilesizeBen Harris2023-07-31
* Flood: don't draw zero-width tile separatorsBen Harris2023-07-30
* Same Game: more efficient tile_redrawBen Harris2023-07-30
* js: keep colour strings in JavaScript rather than in CBen Harris2023-07-30
* midend_get_prefs: Don't free memory that we just copied elsewhere.Asher Gordon2023-07-29
* Use the standard game_mkhighlight in Same GameBen Harris2023-07-27
* Same Game: darken light colours to make keyboard cursor visibleBen Harris2023-07-27
* Refactor the new icon installation code.Simon Tatham2023-07-14
* Install the icons to the right location on LinuxEmmanuel Gil Peyrot2023-07-14
* Generate more common icon sizesEmmanuel Gil Peyrot2023-07-14
* grid_edge_bydots_cmpfn: remove dangerous pointer comparison.Simon Tatham2023-07-14
* osx.m: avoid division by zero in startConfigureSheet.Simon Tatham2023-07-13
* grid.c: new and improved Penrose tiling generator.Simon Tatham2023-07-07
* grid.c: add dot coordinates to debugging dumps.Simon Tatham2023-07-07
* grid.c: allocate face/edge/dot arrays incrementally.Simon Tatham2023-07-07
* Move mul_root3 out into misc.c and generalise it.Simon Tatham2023-07-07
* js: Copy-to-clipboard supportBen Harris2023-07-05
* Add user preference for Bridges' "G" key (show_hints)Ben Harris2023-06-26
* Bridges: remove a comment for a deleted line of codeBen Harris2023-06-26
* Fix control-character generation fixBen Harris2023-06-26
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in GalaxiesBen Harris2023-06-26
* Pearl: slightly better handling of clicks outside the gridBen Harris2023-06-26
* Keen: fix another misuse of dsf_canonify.Simon Tatham2023-06-25
* Reduce the set of keys from which we generate control charactersBen Harris2023-06-25
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in FlipBen Harris2023-06-24
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in FillingBen Harris2023-06-24
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in DominosaBen Harris2023-06-24
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in PegsBen Harris2023-06-23
* Blackbox: correct FROMDRAW() macro for C division semanticsBen Harris2023-06-22
* spectre-test: support raster-mode tiling generation.Simon Tatham2023-06-18
* spectre_adjacent: optionally report dst_edge.Simon Tatham2023-06-18
* spectre.c: expose a couple more internal functions.Simon Tatham2023-06-18
* Spectre tiling: add a comment with some reference URLs.Simon Tatham2023-06-17
* Loopy / grid.c: support the new Spectre monotiling.Simon Tatham2023-06-16
* Fix some unused-variable warnings.Simon Tatham2023-06-16
* Add a 'core' library alongside 'common'.Simon Tatham2023-06-16
* hat-test: support SVG output.Simon Tatham2023-06-16
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in PearlBen Harris2023-06-16
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in CubeBen Harris2023-06-15
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in FifteenBen Harris2023-06-15
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in BridgesBen Harris2023-06-11
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in SlantBen Harris2023-06-11
* Expose the NO_EFFECT/UNUSED distinction through midend_process_key()Ben Harris2023-06-11