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| author | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:03:56 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:04:50 +0100 |
| commit | c82537b4574d45aa16e50b7f8dc1f075cfdb69f9 (patch) | |
| tree | f830b661a3e20d4d1ec996d4e1a3880615261da1 | |
| parent | de13ca2874e673b426efcf04f734ae6625635396 (diff) | |
| download | puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.zip puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.gz puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.bz2 puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.xz | |
Fix some unused-variable warnings.
A test-build with a modern clang points out a number of 'set but not
used' variables, which clang seems to have got better at recently.
In cases where there's conditioned-out or commented-out code using the
variable, I've left it in and added a warning-suppressing cast to
void. Otherwise I've just deleted the variables.
| -rw-r--r-- | magnets.c | 1 | ||||
| -rw-r--r-- | mosaic.c | 6 | ||||
| -rw-r--r-- | palisade.c | 3 | ||||
| -rw-r--r-- | pattern.c | 6 | ||||
| -rw-r--r-- | samegame.c | 2 | ||||
| -rw-r--r-- | undead.c | 6 | ||||
| -rw-r--r-- | unruly.c | 2 |
7 files changed, 11 insertions, 15 deletions
@@ -1590,6 +1590,7 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch) } debug(("Laid %d dominoes, total %d dominoes.\n", nlaid, state->wh/2)); + (void)nlaid; game_debug(state, "Final layout"); return ret; } @@ -409,7 +409,7 @@ static void count_clues_around(const game_params *params, static void mark_around(const game_params *params, struct solution_cell *sol, int x, int y, int mark) { - int i, j, marked = 0; + int i, j; struct solution_cell *curr; for (i = -1; i < 2; i++) { @@ -418,7 +418,6 @@ static void mark_around(const game_params *params, if (curr) { if (curr->cell == STATE_UNMARKED) { curr->cell = mark; - marked++; } } } @@ -585,7 +584,7 @@ static bool solve_game_actual(const game_params *params, int board_size = params->height * params->width; struct solution_cell *sol = snewn(board_size, struct solution_cell); bool made_progress = true, error = false; - int solved = 0, iter = 0, curr = 0; + int solved = 0, curr = 0; memset(sol, 0, params->height * params->width * sizeof(*sol)); solved = 0; @@ -607,7 +606,6 @@ static bool solve_game_actual(const game_params *params, solved += curr; } } - iter++; } if (sol_return) { *sol_return = sol; @@ -634,8 +634,6 @@ static char *new_game_desc(const game_params *params, random_state *rs, DSF *dsf = NULL; int i, r, c; - int attempts = 0; - for (i = 0; i < wh; ++i) shuf[i] = i; xshuffle(shuf, wh, rs); @@ -646,7 +644,6 @@ static char *new_game_desc(const game_params *params, random_state *rs, soln[wh] = '\0'; do { - ++attempts; setmem(soln, '@', wh); dsf_free(dsf); @@ -663,7 +663,7 @@ static bool solve_puzzle(const game_state *state, unsigned char *grid, #ifndef STANDALONE_PICTURE_GENERATOR static unsigned char *generate_soluble(random_state *rs, int w, int h) { - int i, j, ntries, max; + int i, j, max; bool ok; unsigned char *grid, *matrix, *workspace; unsigned int *changed_h, *changed_w; @@ -679,11 +679,7 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h) changed_w = snewn(max+1, unsigned int); rowdata = snewn(max+1, int); - ntries = 0; - do { - ntries++; - generate(rs, w, h, grid); /* @@ -865,6 +865,8 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs) #if defined GENERATION_DIAGNOSTICS || defined COUNT_FAILURES printf("%d failures\n", failures); +#else + (void)failures; #endif #ifdef GENERATION_DIAGNOSTICS { @@ -976,7 +976,7 @@ static int path_cmp(const void *a, const void *b) { static char *new_game_desc(const game_params *params, random_state *rs, char **aux, bool interactive) { - int i,count,c,w,h,r,p,g; + int count,c,w,h,r,p,g; game_state *new; /* Variables for puzzle generation algorithm */ @@ -997,7 +997,6 @@ static char *new_game_desc(const game_params *params, random_state *rs, char *e; char *desc; - i = 0; while (true) { new = new_state(params); abort = false; @@ -1257,7 +1256,6 @@ static char *new_game_desc(const game_params *params, random_state *rs, * difficulty level, free memory and start from scratch */ sfree(old_guess); free_game(new); - i++; } /* We have a valid puzzle! */ @@ -1578,6 +1576,8 @@ static char *solve_game(const game_state *state_start, const game_state *currsta } /* printf("Puzzle solved at level %s, iterations %d, ambiguous %d\n", (solved_bruteforce ? "TRICKY" : "NORMAL"), iterative_depth, count_ambiguous); */ + (void)iterative_depth; + (void)count_ambiguous; move = snewn(solve_state->common->num_total * 4 +2, char); c = move; @@ -1398,6 +1398,8 @@ static char *new_game_desc(const game_params *params, random_state *rs, temp_verbose = solver_verbose; solver_verbose = false; } +#else + (void)attempts; #endif unruly_free_scratch(scratch); |