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* Outstandingly cute mathematical transformation which allows me toSimon Tatham2005-04-24
* Introduce configurable symmetry type in generated puzzles, and dropSimon Tatham2005-04-24
* Doc tweaks for Solo.Jacob Nevins2005-04-23
* Simplify clip region handling under Windows, which also makes Solo'sSimon Tatham2005-04-23
* Visual C points out a couple of typos.Simon Tatham2005-04-23
* Initial checkin of `Solo', the number-placing puzzle popularised bySimon Tatham2005-04-23
* Oops. Just noticed that the Windows front end completely ignores theSimon Tatham2005-03-15
* Stop the Pattern grid generation from generating an entire row orSimon Tatham2005-02-24
* Fixes in grid generation for pedantic special cases when one or bothSimon Tatham2005-02-24
* I've found NSView's setNeedsDisplayInRect: method, which isSimon Tatham2005-02-05
* Need to impose a _maximum_ width on edit boxes, as well as a minimumSimon Tatham2005-01-25
* Sanitising the mouse input data was a good idea, but mySimon Tatham2005-01-25
* Include code in midend.c to sanitise streams of mouse events so thatSimon Tatham2005-01-25
* Ahem. Lots of stuff, including the new OS X sources, was being leftSimon Tatham2005-01-25
* Updates for OS X port (including updating copyright statements).Simon Tatham2005-01-24
* Ahem. Rogue copy and paste was causing preset menu items to go intoSimon Tatham2005-01-24
* `make release' target, which builds a .dmg disk image in whatSimon Tatham2005-01-24
* Help should have the shortcut Command-?.Simon Tatham2005-01-24
* Improve OS X help: split back up into multiple files (thanks toSimon Tatham2005-01-24
* The #definition of COMBINED was done very badly: it was a piece ofSimon Tatham2005-01-24
* First cut at online help under OS X. I just built the HTML versionSimon Tatham2005-01-24
* The main grid outline in Pattern was asymmetric between the top/leftSimon Tatham2005-01-24
* Fix two window-resizing bugs introduced by the addition of the status bar.Simon Tatham2005-01-24
* Improve fatal error handling.Simon Tatham2005-01-24
* Added a dock menu which makes it more convenient to launch a newSimon Tatham2005-01-24
* Status bar support.Simon Tatham2005-01-24
* Implemented the configurable dialog box mechanism, allowing customSimon Tatham2005-01-23
* Added a framework for putting things other than the binary into aSimon Tatham2005-01-23
* Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.cSimon Tatham2005-01-23
* I _think_ this has just fixed an uninitialised-memory bug, but I'mSimon Tatham2005-01-23
* Dynamically frob the menu bar to achieve selection of game presets.Simon Tatham2005-01-23
* Flesh out the menus a bit.Simon Tatham2005-01-23
* Update TODO.Simon Tatham2005-01-22
* Initial checkin of a Mac OS X port of puzzles, using Cocoa. AllSimon Tatham2005-01-22
* Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham2005-01-22
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Add grotty casts to prevent negative -> large positive conversion of cursorJacob Nevins2004-12-17
* Tweak Pattern doc for consistency with other puzzles.Jacob Nevins2004-12-08
* Bah; r4954 introduced an array overrun.Simon Tatham2004-12-08
* Game completion detection was occasionally failing to spot aSimon Tatham2004-12-08
* New puzzle: `pattern'.Simon Tatham2004-12-07
* Move MODULE files out of individual project directories into aSimon Tatham2004-11-18
* Remove .cvsignore files on all active branches.Simon Tatham2004-11-16
* Move the deactivate_timer() call from window_destroy() intoSimon Tatham2004-09-06
* Deactivate the timer when we destroy the puzzle window. Otherwise itSimon Tatham2004-09-01
* Now we have the `dir' parameter, we should use it where it makesSimon Tatham2004-08-17
* Remove extraneous underscores at start and end of Rectangles seeds.Simon Tatham2004-08-17
* Net's redraw function now uses the `dir' argument to determine whether it'sJacob Nevins2004-08-16
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16