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* Support building via autoconf and automake. mkfiles.pl now outputs aSimon Tatham2013-06-30
* Adjust the build script to turn the NestedVM build into a delegation,Simon Tatham2013-06-27
* Remove stray bashisms from the NestedVM makefile.Simon Tatham2013-06-19
* Remove spurious "unfinished/" that appeared at the start of theSimon Tatham2013-06-08
* Add comment to remind myself (and anyone else) how to refresh the XFCESimon Tatham2013-06-08
* Script to read the new gamedesc.txt and create .desktop files. MySimon Tatham2013-06-08
* Rename wingames.lst to gamedesc.txt, and add a couple of extra fieldsSimon Tatham2013-06-08
* Fix grid generation crashes at Penrose 3x3 sizes. What seemed to beSimon Tatham2013-05-10
* Correct the comment at the top of unruly.c, which is out of date as ofSimon Tatham2013-05-05
* New configuration option in Unruly, to enable a mode in which no twoSimon Tatham2013-05-05
* D'oh, forgot to adjust devel.but for the const changes.Simon Tatham2013-04-13
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Fix a memory management bug in Filling: in some situations itsSimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Patch from Rogier Goossens to speed up the Pattern solver.Simon Tatham2013-04-12
* Adjust Keen's grid generation to constrain the maximum size of clueSimon Tatham2013-04-12
* Apply some optimisation to Undead's get_unique() function, which wasSimon Tatham2013-04-12
* Introduce some extra testing and benchmarking command-line options toSimon Tatham2013-04-11
* Revamp the triangular grid generation in Loopy, which I've beenSimon Tatham2013-04-11
* Split Untangle's background colour into two. COL_BACKGROUND is stillSimon Tatham2013-04-07
* Add a draggable resize handle to the JS puzzles.Simon Tatham2013-04-07
* Fix a typo I noticed in passing.Simon Tatham2013-04-07
* Add a new midend function to reset the tile size to the puzzle'sSimon Tatham2013-04-07
* Small refactor to relative_mouse_coords: now the functionality whichSimon Tatham2013-04-07
* Fix the 'puzzle doesn't work' apology, which I'd accidentally movedSimon Tatham2013-04-06
* Don't forget to NULL out the new game id notification callback, orSimon Tatham2013-04-06
* Mention Safari in the list of tested browsers.Simon Tatham2013-04-05
* Update the list of tested browsers.Simon Tatham2013-04-05
* Regretfully remove my trickery with a hidden <option> element insideSimon Tatham2013-04-05
* Rewrite the JS keyboard handling to cope with IE and Chrome.Simon Tatham2013-04-05
* Assorted HTML/CSS fiddlings to make things work better in IE. I'veSimon Tatham2013-04-05
* Stop accidentally subtracting onscreen_canvas.offset{Left,Top} fromSimon Tatham2013-04-05
* Implement debug_printf() in the Emscripten front end, since that's theSimon Tatham2013-04-05
* IE doesn't default to giving focus to the puzzle canvas on a mouseSimon Tatham2013-04-05
* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
* Remove trailing commas at the ends of initialiser lists. IE 8 and 9Simon Tatham2013-04-05
* Clarify header comments in the Emscripten frontend's source files toSimon Tatham2013-04-05
* Try to give a more friendly message if anything goes wrong duringSimon Tatham2013-04-03
* Fix a grammatical confusion on the Unruly web page.Simon Tatham2013-04-02
* Rewrite trim_rect() for robustness.Simon Tatham2013-04-01
* Greg Hewgill points out a code path on which the angle parameter toSimon Tatham2013-04-01
* Fix the icon makefile in the wake of r9795.Simon Tatham2013-03-31
* A UI suggestion from Ben: label the Custom element in the dropdownSimon Tatham2013-03-31
* Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham2013-03-31
* Make sure the right element of the game-type dropdown starts offSimon Tatham2013-03-31
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
* Reinstate a missing semicolon.Simon Tatham2013-03-31
* Oops. I consistently misspelled my desired lineCap and lineJoin valuesSimon Tatham2013-03-31
* Fix a crash when changing presets in Inertia. Turns out that mySimon Tatham2013-03-31
* Don't forget to restore the correct selection in the dropdown list ifSimon Tatham2013-03-31