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| author | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:20 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:20 +0000 |
| commit | 8f87f2ce894f6ba017581abb89e2e0927067bed7 (patch) | |
| tree | f5a2c1edaed00eeaec5d3093c1faf27365a177ac | |
| parent | 841c9318f3bc8a368224af4931f2f007ff288b0a (diff) | |
| download | puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.zip puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.gz puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.bz2 puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.xz | |
I've just realised that the JS puzzles' permalinks were not updating
when the user pressed 'n' for a new game, because all the front end
knows is that it passed a keystroke to the puzzle, and it has no way
of hearing back that a particular keypress resulted in a game id
change.
To fix this, I've renamed midend_request_desc_changes to
midend_request_id_changes and expanded its remit to cover _any_ change
to the game ids. So now that callback in the Emscripten front end is
the only place from which update_permalinks is called (apart from
initialising them at setup time), and that should handle everything.
[originally from svn r9805]
| -rw-r--r-- | devel.but | 21 | ||||
| -rw-r--r-- | emcc.c | 16 | ||||
| -rw-r--r-- | midend.c | 17 | ||||
| -rw-r--r-- | puzzles.h | 3 |
4 files changed, 27 insertions, 30 deletions
@@ -1609,10 +1609,6 @@ should use it if they're not Mines; if you think you need to use it, think again repeatedly in the hope of finding a better way to do whatever it was you needed to do. -If a front end wants to be notified when this happens, it can ask the -midend to do so by calling \cw{midend_request_desc_changes()}; see -\k{midend-request-desc-changes}. - \C{drawing} The drawing API The back end function \cw{redraw()} (\k{backend-redraw}) is required @@ -3274,17 +3270,18 @@ message (which does not need freeing at all). accept or return a pointer to a midend. You'd probably call it just \e{before} deciding what kind of midend you wanted to instantiate.) -\H{midend-request-desc-changes} \cw{midend_request_desc_changes()} +\H{midend-request-id-changes} \cw{midend_request_id_changes()} -\c void midend_request_desc_changes(midend *me, -\c void (*notify)(void *), void *ctx); +\c void midend_request_id_changes(midend *me, +\c void (*notify)(void *), void *ctx); This function is called by the front end to request notification by -the mid-end when a puzzle supersedes its game description (see -\k{backend-supersede}). After this function is called, any call to -\cw{midend_supersede_game_desc()} by the back end will cause the -mid-end to call \cw{notify(ctx)} after the game description is -changed. +the mid-end when the current game IDs (either descriptive or +random-seed) change. This can occur as a result of keypresses ('n' for +New Game, for example) or when a puzzle supersedes its game +description (see \k{backend-supersede}). After this function is +called, any change of the game ids will cause the mid-end to call +\cw{notify(ctx)} after the change. This is for use by puzzles which want to present the game description to the user constantly (e.g. as an HTML hyperlink) instead of only @@ -313,10 +313,10 @@ static void update_permalinks(void) } /* - * Callback from the midend if Mines supersedes its game description, - * so we can update the permalinks. + * Callback from the midend when the game ids change, so we can update + * the permalinks. */ -static void desc_changed(void *ignored) +static void ids_changed(void *ignored) { update_permalinks(); } @@ -598,7 +598,6 @@ static void cfg_end(int use_results) midend_new_game(me); resize(); midend_redraw(me); - update_permalinks(); free_cfg(cfg); js_dialog_cleanup(); } @@ -653,7 +652,6 @@ void command(int n) */ midend_set_params(me, presets[i]); midend_new_game(me); - update_permalinks(); resize(); midend_redraw(me); update_undo_redo(); @@ -802,11 +800,11 @@ int main(int argc, char **argv) } /* - * Request notification if a puzzle (hopefully only ever Mines) - * supersedes its game description, so that we can proactively - * update the permalink. + * Request notification when the game ids change (e.g. if the user + * presses 'n', and also when Mines supersedes its game + * description), so that we can proactively update the permalink. */ - midend_request_desc_changes(me, desc_changed, NULL); + midend_request_id_changes(me, ids_changed, NULL); /* * Draw the puzzle's initial state, and set up the permalinks and @@ -82,8 +82,8 @@ struct midend { int preferred_tilesize, tilesize, winwidth, winheight; - void (*game_desc_change_notify_function)(void *); - void *game_desc_change_notify_ctx; + void (*game_id_change_notify_function)(void *); + void *game_id_change_notify_ctx; }; #define ensure(me) do { \ @@ -499,6 +499,9 @@ void midend_new_game(midend *me) me->ui = me->ourgame->new_ui(me->states[0].state); midend_set_timer(me); me->pressed_mouse_button = 0; + + if (me->game_id_change_notify_function) + me->game_id_change_notify_function(me->game_id_change_notify_ctx); } int midend_can_undo(midend *me) @@ -1082,10 +1085,10 @@ int midend_wants_statusbar(midend *me) return me->ourgame->wants_statusbar; } -void midend_request_desc_changes(midend *me, void (*notify)(void *), void *ctx) +void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx) { - me->game_desc_change_notify_function = notify; - me->game_desc_change_notify_ctx = ctx; + me->game_id_change_notify_function = notify; + me->game_id_change_notify_ctx = ctx; } void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) @@ -1094,8 +1097,8 @@ void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) sfree(me->privdesc); me->desc = dupstr(desc); me->privdesc = privdesc ? dupstr(privdesc) : NULL; - if (me->game_desc_change_notify_function) - me->game_desc_change_notify_function(me->game_desc_change_notify_ctx); + if (me->game_id_change_notify_function) + me->game_id_change_notify_function(me->game_id_change_notify_ctx); } config_item *midend_get_config(midend *me, int which, char **wintitle) @@ -268,8 +268,7 @@ char *midend_deserialise(midend *me, void *rctx); char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len), void *rctx); -void midend_request_desc_changes(midend *me, void (*notify)(void *), - void *ctx); +void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx); /* Printing functions supplied by the mid-end */ char *midend_print_puzzle(midend *me, document *doc, int with_soln); int midend_tilesize(midend *me); |