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Commit message (
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Author
Age
*
js: Reinstate a missing variable declaration
Ben Harris
2022-11-09
*
js: Switch to window.requestAnimationFrame() for timing
Ben Harris
2022-11-09
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js: Cancel UI events when the mid end says they've been handled
Ben Harris
2022-11-08
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Add a way for midend_process_key() to report whether it handled a keypress
Ben Harris
2022-11-08
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js: Make SoftRight act as CURSOR_SELECT2 as well
Ben Harris
2022-11-08
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js: Map the "SoftLeft" key to CURSOR_SELECT2
Ben Harris
2022-11-08
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js: Move much of the handling of device pixel ratios to the mid-end
Ben Harris
2022-11-08
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Teach the mid-end about device pixel ratios
Ben Harris
2022-11-08
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js: Make update_pixel_ratio() more robust
Ben Harris
2022-11-08
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js: Adjust z-indices of sub-menus and resize handle
Ben Harris
2022-11-01
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js: Tolerate the non-existence of some HTML elements
Ben Harris
2022-10-29
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Loopy: adjust clip rectangle for new line thickness.
Simon Tatham
2022-10-28
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Loopy: make line thicknesses scale with the canvas.
Simon Tatham
2022-10-28
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js: Take device pixel ratio into account when setting default size
Ben Harris
2022-10-27
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js: Distinguish manual resizes from device pixel ratio changes
Ben Harris
2022-10-27
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js: Split setting nominal and actual canvas size
Ben Harris
2022-10-27
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js: Very bad attempt at making puzzles change size when zooming
Ben Harris
2022-10-27
*
js: Add a CMake variable to control whether Emscripten emits WASM
Ben Harris
2022-10-27
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js: Make update_pixel_ratio more backward-compatible
Ben Harris
2022-10-26
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js: Use String.replace() in place of .replaceAll()
Ben Harris
2022-10-26
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js: Be more subtle about cancelling keydown events
Ben Harris
2022-10-25
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js: Remove keypress handler
Ben Harris
2022-10-25
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js: Add a comment explaining the two halves of the key-matching code
Ben Harris
2022-10-25
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js: Handle KeyboardEvent.key == "Spacebar"
Ben Harris
2022-10-25
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js: Recognise KeyboardEvent.key == "Escape"
Ben Harris
2022-10-24
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js: Add mapping for UI_REDO based on KeyboardEvent.key
Ben Harris
2022-10-24
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js: Use KeyboardEvent.key for ASCII keystrokes
Ben Harris
2022-10-24
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js: Remove the charCode argument from key()
Ben Harris
2022-10-24
*
js: Add modern "key" values for Delete and arrow keys
Ben Harris
2022-10-24
*
js: Use KeyboardEvent.keyCode and .char only as fallbacks
Ben Harris
2022-10-24
*
js: Remove braces from big else-if chain in keyboard handler
Ben Harris
2022-10-24
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js: Use less-modern syntax in update_pixel_ratio
Ben Harris
2022-10-23
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js: Make resizing of puzzles work properly again
Ben Harris
2022-10-22
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js: Pay attention to changes in device pixel ratio
Ben Harris
2022-10-22
*
js: Pay attention to the device pixel ratio
Ben Harris
2022-10-22
*
js: Move some styling from style attributes to stylesheet
Ben Harris
2022-10-22
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js: Map mouse co-ordinates correctly even when CSS scales our canvas
Ben Harris
2022-10-22
*
Update Nikoli links and remove Flash warnings
Ben Harris
2022-10-22
*
js: Percent-encode game IDs in URLs and decode them again on input
Ben Harris
2022-10-21
*
Build fix: take declarations out of for loops.
Simon Tatham
2022-10-21
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js: Read save files as text rather than binary strings
Ben Harris
2022-10-21
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Revert "WASM: move save file encoding from JS into C."
Ben Harris
2022-10-21
*
Update comment on parameter string formats in documentation
Ben Harris
2022-10-20
*
Document the asserted printable ASCII nature of many strings
Ben Harris
2022-10-20
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Assert that everything written to a save file is printable ASCII
Ben Harris
2022-10-20
*
Hex-encode non-ASCII random seeds in save files
Ben Harris
2022-10-20
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Add assertions that game descriptions consist only of printable ASCII.
Ben Harris
2022-10-20
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Add an assertion to check the format of encoded parameters
Ben Harris
2022-10-20
*
js: Make the dialogue box heading actually be an <h2>
Ben Harris
2022-10-18
*
js: When making a hidden element visible, just remove "display: none"
Ben Harris
2022-10-17
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