aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
...
* Add a draggable resize handle to the JS puzzles.Simon Tatham2013-04-07
* Fix a typo I noticed in passing.Simon Tatham2013-04-07
* Add a new midend function to reset the tile size to the puzzle'sSimon Tatham2013-04-07
* Small refactor to relative_mouse_coords: now the functionality whichSimon Tatham2013-04-07
* Fix the 'puzzle doesn't work' apology, which I'd accidentally movedSimon Tatham2013-04-06
* Don't forget to NULL out the new game id notification callback, orSimon Tatham2013-04-06
* Mention Safari in the list of tested browsers.Simon Tatham2013-04-05
* Update the list of tested browsers.Simon Tatham2013-04-05
* Regretfully remove my trickery with a hidden <option> element insideSimon Tatham2013-04-05
* Rewrite the JS keyboard handling to cope with IE and Chrome.Simon Tatham2013-04-05
* Assorted HTML/CSS fiddlings to make things work better in IE. I'veSimon Tatham2013-04-05
* Stop accidentally subtracting onscreen_canvas.offset{Left,Top} fromSimon Tatham2013-04-05
* Implement debug_printf() in the Emscripten front end, since that's theSimon Tatham2013-04-05
* IE doesn't default to giving focus to the puzzle canvas on a mouseSimon Tatham2013-04-05
* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
* Remove trailing commas at the ends of initialiser lists. IE 8 and 9Simon Tatham2013-04-05
* Clarify header comments in the Emscripten frontend's source files toSimon Tatham2013-04-05
* Try to give a more friendly message if anything goes wrong duringSimon Tatham2013-04-03
* Fix a grammatical confusion on the Unruly web page.Simon Tatham2013-04-02
* Rewrite trim_rect() for robustness.Simon Tatham2013-04-01
* Greg Hewgill points out a code path on which the angle parameter toSimon Tatham2013-04-01
* Fix the icon makefile in the wake of r9795.Simon Tatham2013-03-31
* A UI suggestion from Ben: label the Custom element in the dropdownSimon Tatham2013-03-31
* Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham2013-03-31
* Make sure the right element of the game-type dropdown starts offSimon Tatham2013-03-31
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
* Reinstate a missing semicolon.Simon Tatham2013-03-31
* Oops. I consistently misspelled my desired lineCap and lineJoin valuesSimon Tatham2013-03-31
* Fix a crash when changing presets in Inertia. Turns out that mySimon Tatham2013-03-31
* Don't forget to restore the correct selection in the dropdown list ifSimon Tatham2013-03-31
* Apply a bodge to arrange that if the user selects Custom from the gameSimon Tatham2013-03-31
* Stop using the dangerously unescaped 'innerHTML' for <option>Simon Tatham2013-03-31
* Forgot to make the web-page-building scripts executable.Simon Tatham2013-03-31
* New front end! To complement the webification of my puzzles via JavaSimon Tatham2013-03-30
* Introduce a mechanism in this source tree for building the containerSimon Tatham2013-03-30
* Edit the paragraph in the midend_deserialise() docs which I forgot toSimon Tatham2013-03-30
* Add a midend function to return the current random seed, parallel toSimon Tatham2013-03-30
* Add documentation for the identify_game() function which I introducedSimon Tatham2013-03-30
* Found a bug in nullgame! Its vestigial game_redraw lacked aSimon Tatham2013-03-30
* Remove a redundant and also erroneous memset.Simon Tatham2013-03-11
* Clarify instructions for 'Range' -- I initially read the last point asJacob Nevins2013-03-10
* Make Unruly's keyboard controls match the documentation and other puzzles inJacob Nevins2013-03-10
* Fix entering pencil marks from the keyboard; the cursor is no longer removedJacob Nevins2013-03-10
* Stop using CLUE2CHAR to translate clues into text; just do the obviousSimon Tatham2013-02-24
* Stop the analysis pass in Loopy's redraw routine from beingSimon Tatham2013-01-19
* Bring Pearl's game-completion handling in line with my usual practice:Simon Tatham2013-01-19
* Revamp of the Windows command-line parsing and puzzle-loading code.Simon Tatham2013-01-19
* Pattern's display was broken for non-square puzzles, becauseSimon Tatham2013-01-09
* Actually do what the comment says at the top of main() regarding notSimon Tatham2012-12-28
* Fix overnight build failure last night, by making the new call toSimon Tatham2012-11-21