index
:
puzzles
devel
master
rockbox
rockbox-devel
My sgt-puzzles tree
Franklin Wei
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Add a draggable resize handle to the JS puzzles.
Simon Tatham
2013-04-07
*
Fix a typo I noticed in passing.
Simon Tatham
2013-04-07
*
Add a new midend function to reset the tile size to the puzzle's
Simon Tatham
2013-04-07
*
Small refactor to relative_mouse_coords: now the functionality which
Simon Tatham
2013-04-07
*
Fix the 'puzzle doesn't work' apology, which I'd accidentally moved
Simon Tatham
2013-04-06
*
Don't forget to NULL out the new game id notification callback, or
Simon Tatham
2013-04-06
*
Mention Safari in the list of tested browsers.
Simon Tatham
2013-04-05
*
Update the list of tested browsers.
Simon Tatham
2013-04-05
*
Regretfully remove my trickery with a hidden <option> element inside
Simon Tatham
2013-04-05
*
Rewrite the JS keyboard handling to cope with IE and Chrome.
Simon Tatham
2013-04-05
*
Assorted HTML/CSS fiddlings to make things work better in IE. I've
Simon Tatham
2013-04-05
*
Stop accidentally subtracting onscreen_canvas.offset{Left,Top} from
Simon Tatham
2013-04-05
*
Implement debug_printf() in the Emscripten front end, since that's the
Simon Tatham
2013-04-05
*
IE doesn't default to giving focus to the puzzle canvas on a mouse
Simon Tatham
2013-04-05
*
I've just realised that the JS puzzles' permalinks were not updating
Simon Tatham
2013-04-05
*
Remove trailing commas at the ends of initialiser lists. IE 8 and 9
Simon Tatham
2013-04-05
*
Clarify header comments in the Emscripten frontend's source files to
Simon Tatham
2013-04-05
*
Try to give a more friendly message if anything goes wrong during
Simon Tatham
2013-04-03
*
Fix a grammatical confusion on the Unruly web page.
Simon Tatham
2013-04-02
*
Rewrite trim_rect() for robustness.
Simon Tatham
2013-04-01
*
Greg Hewgill points out a code path on which the angle parameter to
Simon Tatham
2013-04-01
*
Fix the icon makefile in the wake of r9795.
Simon Tatham
2013-03-31
*
A UI suggestion from Ben: label the Custom element in the dropdown
Simon Tatham
2013-03-31
*
Undead was not ever actually draw_update()ing to the edges of its
Simon Tatham
2013-03-31
*
Make sure the right element of the game-type dropdown starts off
Simon Tatham
2013-03-31
*
Introduce a mechanism by which calls to midend_supersede_game_desc()
Simon Tatham
2013-03-31
*
Reinstate a missing semicolon.
Simon Tatham
2013-03-31
*
Oops. I consistently misspelled my desired lineCap and lineJoin values
Simon Tatham
2013-03-31
*
Fix a crash when changing presets in Inertia. Turns out that my
Simon Tatham
2013-03-31
*
Don't forget to restore the correct selection in the dropdown list if
Simon Tatham
2013-03-31
*
Apply a bodge to arrange that if the user selects Custom from the game
Simon Tatham
2013-03-31
*
Stop using the dangerously unescaped 'innerHTML' for <option>
Simon Tatham
2013-03-31
*
Forgot to make the web-page-building scripts executable.
Simon Tatham
2013-03-31
*
New front end! To complement the webification of my puzzles via Java
Simon Tatham
2013-03-30
*
Introduce a mechanism in this source tree for building the container
Simon Tatham
2013-03-30
*
Edit the paragraph in the midend_deserialise() docs which I forgot to
Simon Tatham
2013-03-30
*
Add a midend function to return the current random seed, parallel to
Simon Tatham
2013-03-30
*
Add documentation for the identify_game() function which I introduced
Simon Tatham
2013-03-30
*
Found a bug in nullgame! Its vestigial game_redraw lacked a
Simon Tatham
2013-03-30
*
Remove a redundant and also erroneous memset.
Simon Tatham
2013-03-11
*
Clarify instructions for 'Range' -- I initially read the last point as
Jacob Nevins
2013-03-10
*
Make Unruly's keyboard controls match the documentation and other puzzles in
Jacob Nevins
2013-03-10
*
Fix entering pencil marks from the keyboard; the cursor is no longer removed
Jacob Nevins
2013-03-10
*
Stop using CLUE2CHAR to translate clues into text; just do the obvious
Simon Tatham
2013-02-24
*
Stop the analysis pass in Loopy's redraw routine from being
Simon Tatham
2013-01-19
*
Bring Pearl's game-completion handling in line with my usual practice:
Simon Tatham
2013-01-19
*
Revamp of the Windows command-line parsing and puzzle-loading code.
Simon Tatham
2013-01-19
*
Pattern's display was broken for non-square puzzles, because
Simon Tatham
2013-01-09
*
Actually do what the comment says at the top of main() regarding not
Simon Tatham
2012-12-28
*
Fix overnight build failure last night, by making the new call to
Simon Tatham
2012-11-21
[prev]
[next]