aboutsummaryrefslogtreecommitdiff
path: root/Recipe (follow)
Commit message (Collapse)AuthorAge
* Missed a vital semicolon off the Cygwin version.c makefile fragment.Simon Tatham2005-05-15
| | | | [originally from svn r5784]
* Er, except that I already had a makedist.sh. Transferred new versionSimon Tatham2005-05-15
| | | | | | code into that! [originally from svn r5783]
* Added automatic determination of the SVN revision number if a buildSimon Tatham2005-05-15
| | | | | | | takes place in a checked-out copy. Also added mkunxarc.sh which does the same version determination before building its archive. [originally from svn r5782]
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
| | | | | | | | | ends. Versioning will be done solely by Subversion revision number, since development on these puzzles is very incremental and gradual and there don't tend to be obvious points to place numbered releases. [originally from svn r5781]
* New puzzle: `twiddle', generalised from a random door-unlockingSimon Tatham2005-04-30
| | | | | | gadget in Metroid Prime 2. [originally from svn r5708]
* Initial checkin of `Solo', the number-placing puzzle popularised bySimon Tatham2005-04-23
| | | | | | the Times under the name `Sudoku'. [originally from svn r5660]
* `make release' target, which builds a .dmg disk image in whatSimon Tatham2005-01-24
| | | | | | appears to be the approved Apple fashion. [originally from svn r5197]
* Improve OS X help: split back up into multiple files (thanks toSimon Tatham2005-01-24
| | | | | | | Halibut's new \cfg{html-local-head} directive), and add some CSS to mimic the font choices of system help files. [originally from svn r5194]
* The #definition of COMBINED was done very badly: it was a piece ofSimon Tatham2005-01-24
| | | | | | | | | | platform-dependent code in puzzles.h (ick), which in turn depended on the magic symbol MAC_OS_X being defined by mkfiles.pl itself (yuck). Suddenly realised I can do much better simply by putting it in an OS X makefile extras section in Recipe, and removing both previous hacks. Much nicer. [originally from svn r5191]
* First cut at online help under OS X. I just built the HTML versionSimon Tatham2005-01-24
| | | | | | | | | of the manual using Halibut (with one additional magic tag in the <HEAD> section), stuck it in the right part of the application bundle, referenced it in Info.plist, and added a Help menu. Everything else was automatic. Not bad! [originally from svn r5190]
* Added a framework for putting things other than the binary into aSimon Tatham2005-01-23
| | | | | | | | | | Mac OS X application bundle, and provided an icon for Puzzles. Also renamed the OS X source file from macosx.m to osx.m, so that it can sit beside other things such as osx-info.plist and not cause enormously long filenames. [originally from svn r5179]
* Initial checkin of a Mac OS X port of puzzles, using Cocoa. AllSimon Tatham2005-01-22
| | | | | | | puzzles are compiled together into a single monolithic application which allows you to select each one from one of its menus. [originally from svn r5173]
* New puzzle: `pattern'.Simon Tatham2004-12-07
| | | | [originally from svn r4953]
* Richard B's utterly evil `netslide': cross between Net and Sixteen.Simon Tatham2004-05-26
| | | | [originally from svn r4257]
* Rename the Windows Net executable, due to its clash with the systemSimon Tatham2004-05-11
| | | | | | net.exe. [originally from svn r4215]
* Added a new game, `Rectangles', taken from nikoli.co.jp.Simon Tatham2004-05-11
| | | | [originally from svn r4206]
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
| | | | | | | | | | | | | | | is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
* Added a status bar.Simon Tatham2004-04-29
| | | | [originally from svn r4174]
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
| | | | | | two new simple games `fifteen' and `sixteen'. [originally from svn r4173]
* Add a template file defining the null game.Simon Tatham2004-04-29
| | | | [originally from svn r4169]
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
| | | | | | | | | are now expected to provide a list of `presets' (game_params plus a name) which are selectable from the menu. This means I can play both Octahedron and Cube without recompiling in between :-) While I'm here, also enabled a Cygwin makefile, which Just Worked. [originally from svn r4158]
* Most of a Windows front end. Something's not _quite_ right in theSimon Tatham2004-04-27
| | | | | | | GDI - there are blobs in the middle of powered lines in Net. But it's 99% there now. [originally from svn r4156]
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
| | | | | | the tetrahedron, octahedron and icosahedron. [originally from svn r4151]
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25
games. [originally from svn r4138]