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2024-07-31Add more configuration parameter lower-bound checks.Franklin Wei
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-22Blackbox: correct FROMDRAW() macro for C division semanticsBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Add a game_state argument to decode_ui()Ben Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-22Black Box: reject negative ball counts in game_params.Simon Tatham
2023-01-15Black Box: correct order of validation checks for "F" commandsBen Harris
2023-01-15Correct RANGECHECK macro in Black BoxBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-08-28Black Box: fix highlights in top left grid corner.Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-04-08Increase by 1 pixel the clip rectangle used to draw and erase theSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-02-24Another w/h transposition typo.Simon Tatham
2010-02-24Typo affecting gameplay on grids wider than they are tall. (ClickingSimon Tatham
2009-12-17Minor bug fixes from James Harvey.Simon Tatham
2009-01-28Keyboard control patch for Black Box, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-02-07Tal Kelrich spotted that hitting `Solve' on a configuration which isSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-10-22Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-05Cleanups to completion flashes: all four of these games used toSimon Tatham
2005-08-03Cleanups from James H: a few missing statics, a precautionary castSimon Tatham
2005-07-31New end-game approach to Black Box. Instead of revealing the ballSimon Tatham
2005-07-29One more fix from Ben H. Also switched round the arena colourSimon Tatham