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* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Bridges: use the new findloop for loop detection.Simon Tatham2016-02-24
* Allow unlocking an island despite moving slightly.Chris Boyle2015-11-28
* Expand keyboard input options in Bridges, for faster entry.Jonas Kölker2015-10-18
* Fix a typo in a Bridges error message.Jonas Kölker2015-10-18
* Fix Bridges keyboard cursor vertical out-of-bounds error.Jonas Kölker2015-10-18
* Fix error highlighting of closed subgraphs in Bridges.Simon Tatham2014-10-29
* Fix antialiasing artifacts around edges of Bridges islands.Simon Tatham2014-10-07
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Remove the speed optimisation in the stage 3 solver which makes theSimon Tatham2012-06-01
* Another uninitialised-variable fix, this one pointing out a real bug.Simon Tatham2012-06-01
* Add pointless initialisations to placate a gcc warning.Simon Tatham2012-06-01
* Write a comment outlining a design for a rewritten faster solver.Simon Tatham2012-05-31
* Bridges solver enhancement. In the stage 3 solver, we were consideringSimon Tatham2012-05-31
* Bridges solver fix: in map_update_possibles, collect values fromSimon Tatham2012-05-31
* Fix a bug causing premature defeatism in the Bridges solver. DeducingSimon Tatham2012-01-17
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* The printing function in Bridges was unable to cope with more than twoSimon Tatham2011-02-03
* Error highlighting bug in Bridges: when counting the number of extraSimon Tatham2010-03-21
* Minor bug fixes from James Harvey.Simon Tatham2009-12-17
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Keyboard control patch for Bridges, from James H.Simon Tatham2009-02-05
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Patch from Phil Bordelon to improve Bridges' appearance by adjustingSimon Tatham2006-02-19
* Laurent Thioudellet reports that gcc4's ultra-cautious data flowSimon Tatham2005-12-26
* Correct w/h mixup in grid edge checks.Simon Tatham2005-11-10
* Work around a couple of minor display issues with max bridges set to 4:Jacob Nevins2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* New puzzle from James H: `Bridges', another Nikoli job.Simon Tatham2005-10-21