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* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Fix build failure in C90 mode.Simon Tatham2019-04-14
* Dominosa: move set analysis with doubles into Extreme.Simon Tatham2019-04-13
* Dominosa: add area-parity deductions, at Basic level.Simon Tatham2019-04-13
* Dominosa: another forcing-chain based deduction.Simon Tatham2019-04-13
* Dominosa: another local deduction in Basic level.Simon Tatham2019-04-13
* Dominosa: further forms of set analysis.Simon Tatham2019-04-11
* Dominosa: be more careful about >= Hard layout.Simon Tatham2019-04-11
* Dominosa: max-difficulty option in the solver.Simon Tatham2019-04-11
* Dominosa: more sophisticated grid layout in >= Hard mode.Simon Tatham2019-04-10
* Dominosa: add presets for Hard and Extreme difficulty.Simon Tatham2019-04-05
* Dominosa: prevent hangs generating tiny hard puzzles.Simon Tatham2019-04-05
* Dominosa: add an Extreme difficulty, with forcing chains.Simon Tatham2019-04-05
* Dominosa: update the to-do list.Simon Tatham2019-04-04
* Dominosa: allow set analysis even with adjacency.Simon Tatham2019-04-04
* Dominosa: add a Hard difficulty which can do set analysis.Simon Tatham2019-04-04
* Dominosa: new deduction deduce_local_duplicate().Simon Tatham2019-04-04
* Dominosa: introduce a difficulty system.Simon Tatham2019-04-04
* Dominosa: rewrite the solver.Simon Tatham2019-04-04
* Dominosa: add a command-line solver.Simon Tatham2019-04-04
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Dominosa: some more solver thoughts.Simon Tatham2018-09-21
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Dominosa: Highlight a number when pressed on the keyboard.Jonas Kölker2015-10-03
* Add game_text_format to Dominosa.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Keyboard control for Dominosa (patch largely due to James H, thoughSimon Tatham2009-12-22
* Patch from James H to abstract out of Dominosa the code whichSimon Tatham2009-03-02
* Let's have some more presets in here: 3x3 is much _too_ short andSimon Tatham2008-11-28
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups and memory leak fixes from James H.Simon Tatham2005-07-16
* Improve speed of grid generation: I've found something simple I canSimon Tatham2005-07-15
* New puzzle: Dominosa.Simon Tatham2005-07-14