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fifteen.c
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*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Gareth points out that the recess highlights around the outside of
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-26
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
solve_game() is passed the _initial_ game state, not the most recent
Simon Tatham
2005-05-07
*
Allow for trailing '\0' in game_text_format() in various games.
Jacob Nevins
2005-05-04
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle.
Simon Tatham
2005-05-01
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Rather than each game backend file exporting a whole load of
Simon Tatham
2005-01-17
*
After discussion with Simon, the game redraw functions are now passed a new
Jacob Nevins
2004-08-16
*
Added a help file, mostly thanks to Jacob.
Simon Tatham
2004-08-16
*
Introduce routines in each game module to encode a set of game
Simon Tatham
2004-05-19
*
Framework alteration: we now support a `game_ui' structure in
Simon Tatham
2004-05-11
*
GTK and Windows appear to handle timers very differently:
Simon Tatham
2004-05-03
*
The Windows RNG turns out to only give about 16 bits at a time. This
Simon Tatham
2004-05-03
*
Implement selection of game seeds, by reusing the config box
Simon Tatham
2004-05-03
*
`Fifteen' was getting the parity wrong on any size of board where
Simon Tatham
2004-05-03
*
`BOOLEAN' is a term already used by Win32. Bah. Change terminology.
Simon Tatham
2004-05-02
*
Configuration dialog box, on the GTK front end only as yet.
Simon Tatham
2004-05-01
*
Keep the status bar in better sync with the game display.
Simon Tatham
2004-04-30
*
Added a status bar.
Simon Tatham
2004-04-29
*
Implemented text and clipping primitives in the frontend, and added
Simon Tatham
2004-04-29
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