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* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
| | | | | | | | | | Guess, because Guess expected ^H whereas GTK generated ^?. Other puzzles that use Backspace do it by being prepared to see either, which seems wasteful. Now the midend normalises both into ^H, so front ends can generate whichever they like while puzzles can safely just look for ^H. [originally from svn r8786]
* More defensive-coding fixes from James H.Simon Tatham2009-07-01
| | | | [originally from svn r8605]
* Memory management and other fixes from James H.Simon Tatham2009-06-17
| | | | [originally from svn r8596]
* Keyboard interface for Filling, from James H.Simon Tatham2009-01-14
| | | | [originally from svn r8412]
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
| | | | | | | | | | | | | | | | | | | | | | _conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
* UI change to Filling: allow multiple squares to be set at once.Jacob Nevins2008-02-10
| | | | | | | | | (This change adds a new possibility to the save format, such that new save files won't necessarily be loadable by old binaries. I think that's acceptable -- it's certainly happened before -- but I couldn't find anything in the developer docs explicitly blessing it.) [originally from svn r7849]
* Updates and improvements from Jonas Koelker.Simon Tatham2007-05-20
| | | | [originally from svn r7601]
* Bound edge thicknesses below so that they're always thicker than theSimon Tatham2007-03-01
| | | | | | grid lines. [originally from svn r7349]
* Fix some border drawing issues.Jacob Nevins2007-02-28
| | | | [originally from svn r7347]
* General cleanups patch from James H:Simon Tatham2007-02-28
| | | | | | | | | | | | - missing static in filling.c - better robustness in execute_move() in filling.c - remove side effects in assert statements - remove rogue diagnostic in galaxies.c - remove // comment in map.c - add more stylus-friendly UI to Pattern - bias Unequal towards generating inequality clues rather than numeric [originally from svn r7344]
* This game requires the numpad.Simon Tatham2007-02-27
| | | | [originally from svn r7338]
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
| | | | | | | | | | | | is mostly done with ifdefs in windows.c; so mkfiles.pl generates a new makefile (Makefile.wce) and Recipe enables it, but it's hardly any different from Makefile.vc apart from a few definitions at the top of the files. Currently the PocketPC build is not enabled in the build script, but with any luck I'll be able to do so reasonably soon. [originally from svn r7337]
* Hardwiring the grid line width to 1 is really bad for printing. UseSimon Tatham2007-02-25
| | | | | | | a slightly more conventional method of drawing the grid lines, and thereby fix printing. [originally from svn r7335]
* Don't create an undo-chain entry for a move with no effect.Simon Tatham2007-02-25
| | | | [originally from svn r7333]
* New puzzle: `Filling', a Fillomino implementation by Jonas Koelker.Simon Tatham2007-02-25
[originally from svn r7326]