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2023-08-13Galaxies: use new move_cursor() featuresBen Harris
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-26Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in GalaxiesBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Consistently use snew_dsf to allocate dsfs.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-03-12Galaxies: skew grid generation in favour of wiggliness.Simon Tatham
2023-03-12Galaxies: remove 'solver_recurse_depth' in live use.Simon Tatham
2023-03-12Galaxies: add some higher Unreasonable presets.Simon Tatham
2023-03-12Galaxies: remove the 'maxtries' system.Simon Tatham
2023-03-12Galaxies: fix recursion depth limit in solver.Simon Tatham
2023-03-12galaxiessolver: fix soak-test mode.Simon Tatham
2023-03-12Galaxies: new deduction by counting liberties of exclaves.Simon Tatham
2023-03-12Galaxies: add a missing \n in a diagnostic.Simon Tatham
2023-03-10Galaxies: fix edge coordinates in a diagnostic.Simon Tatham
2023-02-19Convert a lot of floating-point constants to single precisionBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch grid-size limit for GalaxiesBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2022-12-07galaxies: Use the same code for handling all dropped arrowsBen Harris
2021-10-21Galaxies: store game solution in the aux string.Simon Tatham
2021-05-25galaxieseditor: make 'copy to clipboard' give the game id.Simon Tatham
2021-05-25Build a lot of conditioned-out test and helper programs.Simon Tatham
2021-05-21Galaxies: clean up draw/undraw code for dragged arrows.Simon Tatham
2021-05-21Galaxies: avoid division by zero in draw_arrow().Simon Tatham
2021-05-20Galaxies: disallow placing an edge touching a dot.Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Galaxies: fix assertion failure when adding out-of-bounds association.Franklin Wei
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2019-02-18Galaxies: prevent creation of empty undo-chain items.Simon Tatham
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham