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* Appropriately generate MOVE_NO_EFFECT from '\b' in GuessBen Harris2023-08-09
* Use move_cursor() for cursor movement in GuessBen Harris2023-08-09
* Guess: define constants for flags OR'ed into peg coloursBen Harris2023-08-09
* Guess: move hold marker upward by two pixelsBen Harris2023-08-08
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* Add preferences for existing UI style controlsBen Harris2023-05-30
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Add a game_state argument to decode_ui()Ben Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Remove various unused game functionsBen Harris2023-01-31
* Allow repeated "solve" operations in GuessBen Harris2023-01-19
* Guess: validate peg colours in decode_ui()Ben Harris2023-01-15
* Guess: Don't allow any moves once the game is solvedBen Harris2023-01-15
* Guess: Make 'H' key work properly with "Allow duplicates" offBen Harris2022-12-23
* guess: Remove an obsolete workaroundBen Harris2022-12-16
* New backend function: current_key_label()Ben Harris2022-12-09
* guess: Much more efficient keyboard interfaceBen Harris2022-12-07
* guess: Move the cursor to the first peg position after a guessBen Harris2022-12-07
* guess: Fix keyboard access to hold functionBen Harris2022-12-05
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add hinting feature to Guess.Jonas Kölker2015-10-14
* Fix a misrendering in Guess.Jonas Kölker2015-10-03
* Fix a memory error in Guess cursor handling.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Increase by 1 in every direction the size of the blitter used to saveSimon Tatham2012-04-08
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H to fix some off-by-one errors in Guess's clickSimon Tatham2009-01-12
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Optionally label the colours in Guess with letters of the alphabet.Simon Tatham2006-11-23
* "Hold" function in Guess was completely broken.Jacob Nevins2006-03-03