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* New puzzle: 'Flood'.Simon Tatham2015-01-12
| | | | | | | | | | Based on a web game I saw a few years ago, and dashed off this weekend after I thought of a way to write a good (though not quite optimal) heuristic solver, here's a random little thing not quite in the same line as the most usual kind of Puzzles fare: instead of making you scratch your head to find any move to make at all, it's easy to find solutions in principle, and the challenge comes from having to do so within a move limit.
* Add a draggable resize handle to the JS puzzles.Simon Tatham2013-04-07
| | | | | | | | | | | | | | | | | | | | | | | Rather than design an ersatz 'window frame' surrounding the puzzle canvas, I've simply overlaid the resize handle on the corner of the puzzle itself (canvas or status bar, depending on whether the latter exists), trusting that all games in my collection provide a reasonable border within their drawing area. (OS X already does this with its resize handle, so it's not as if there's no precedent.) Unlike the desktop versions, I control the resize behaviour completely in this environment, so I can constrain the canvas to only ever be sensible sizes with no dead space round the edges (and, in particular, preserve the aspect ratio). Right-clicking the resize handle will restore the puzzle's default tile size. I had intended to implement a maximise-to-browser-window button too, but was annoyingly foiled by scrollbars - if you maximise to the current window width, and as a result the text below the puzzle scrolls off the bottom, then a vertical scrollbar appears and eats into the width you just maximised to. Gah. [originally from svn r9822]
* Fix the 'puzzle doesn't work' apology, which I'd accidentally movedSimon Tatham2013-04-06
| | | | | | | | | | | | | | inside the top-level display:none puzzle container as a side effect of r9809. Also, while I'm at it, reword the apology to mention typed arrays as the most likely cause of failure (AFAIK that's the most modern feature required by the JS front end), and fix indecision between singular and plural ('this puzzle' doesn't work, perhaps a feature 'they depend on' is missing). [originally from svn r9818] [r9809 == 5dc559c8be1b8f6ed15f560433f25c952c874f93]
* Mention Safari in the list of tested browsers.Simon Tatham2013-04-05
| | | | [originally from svn r9816]
* Update the list of tested browsers.Simon Tatham2013-04-05
| | | | [originally from svn r9812]
* Assorted HTML/CSS fiddlings to make things work better in IE. I'veSimon Tatham2013-04-05
| | | | | | | | | | | | added a trivial doctype (IE complained without it), but that caused a gap to appear between the puzzle and the status bar, so I tinkered a bit more and ended up removing the <table> completely (no great loss) as well as adding display:block to the canvas and explicitly setting the width of not only the status bar div but also its parent div. Meanwhile, I'm putting the "px" on the end of a lot of properties I set from JS, because IE complains about that too if I don't. [originally from svn r9809]
* Try to give a more friendly message if anything goes wrong duringSimon Tatham2013-04-03
| | | | | | | | | | puzzle startup. The puzzle web pages now enclose the whole puzzle (buttons, canvas, permalinks) in a div set to display:none, and instead display an apologetic message saying 'sorry, it didn't work'; then, if we get through the whole init function without crashing, we show the puzzle and hide the apology. [originally from svn r9802]
* Fix a grammatical confusion on the Unruly web page.Simon Tatham2013-04-02
| | | | [originally from svn r9801]
* Forgot to make the web-page-building scripts executable.Simon Tatham2013-03-31
| | | | [originally from svn r9786]
* New front end! To complement the webification of my puzzles via JavaSimon Tatham2013-03-30
| | | | | | | | applets, here's an alternative webification in Javascript, using Emscripten in asm.js mode (so that as browsers incorporate asm.js optimisation, the game generation should run really fast). [originally from svn r9781]
* Introduce a mechanism in this source tree for building the containerSimon Tatham2013-03-30
web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]