diff options
| author | Simon Tatham <anakin@pobox.com> | 2015-01-12 19:51:19 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-01-12 19:51:19 +0000 |
| commit | 201b32983b5cd1f904da3614ee9136cfeec59818 (patch) | |
| tree | 37fb1fe77b6486b5ab6bac64b48090649d0ff378 /html | |
| parent | b2f8f5fb5731a14b68372d09153cd6f04d0b7f67 (diff) | |
| download | puzzles-201b32983b5cd1f904da3614ee9136cfeec59818.zip puzzles-201b32983b5cd1f904da3614ee9136cfeec59818.tar.gz puzzles-201b32983b5cd1f904da3614ee9136cfeec59818.tar.bz2 puzzles-201b32983b5cd1f904da3614ee9136cfeec59818.tar.xz | |
New puzzle: 'Flood'.
Based on a web game I saw a few years ago, and dashed off this weekend
after I thought of a way to write a good (though not quite optimal)
heuristic solver, here's a random little thing not quite in the same
line as the most usual kind of Puzzles fare: instead of making you
scratch your head to find any move to make at all, it's easy to find
solutions in principle, and the challenge comes from having to do so
within a move limit.
Diffstat (limited to 'html')
| -rw-r--r-- | html/flood.html | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/html/flood.html b/html/flood.html new file mode 100644 index 0000000..cf09eac --- /dev/null +++ b/html/flood.html @@ -0,0 +1,8 @@ +Flood +<p> +Try to get the whole grid to be the same colour within the given +number of moves, by repeatedly flood-filling the top left corner in +different colours. +<p> +Click in a square to flood-fill the top left corner with that square's +colour. |