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2024-07-31Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei
2023-12-06Wrap a few long lines in KeenBen Harris
2023-08-13Keen: use new move_cursor() featuresBen Harris
2023-08-13Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-25Keen: fix another misuse of dsf_canonify.Simon Tatham
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Introduce a new dsf_equivalent() function.Simon Tatham
2023-04-20Remove size parameter from dsf init and copy functions.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-13Fix memory leaks in Keen's validate_desc()Ben Harris
2023-01-31Remove various unused game functionsBen Harris
2022-12-27When filling in or blanking a square, don't generate null movesBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2020-05-23Keen: fill in the latin.c validator function.Simon Tatham
2020-05-23latin.c: call a user-provided validator function. [NFC]Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-06-01Enable 64-bit osx build and fix a warning.Josh Lee
2018-04-24Move `static' keyword to beginning of declaration.Franklin Wei
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2016-01-03Fix a valgrind warning in the Keen DIFF_HARD solver code.Simon Tatham
2015-10-03Add 'Inshi No Heya' (multiplication only) variant to Keen.Jonas Kölker
2015-10-03Fix a display glitch in Keen's pencil-mode cursor.Jonas Kölker
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2013-04-12Adjust Keen's grid generation to constrain the maximum size of clueSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-07Having played Keen a bit following the clue-generation fix in r9165,Simon Tatham
2011-05-04Having looked at Keen's clue selection code, I also notice that theSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-05-16Patch from Ben Hutchings to fix an error-checking goof: KeenSimon Tatham