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* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix a valgrind warning in the Keen DIFF_HARD solver code.Simon Tatham2016-01-03
* Add 'Inshi No Heya' (multiplication only) variant to Keen.Jonas Kölker2015-10-03
* Fix a display glitch in Keen's pencil-mode cursor.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Adjust Keen's grid generation to constrain the maximum size of clueSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Having played Keen a bit following the clue-generation fix in r9165,Simon Tatham2011-05-07
* Having looked at Keen's clue selection code, I also notice that theSimon Tatham2011-05-04
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Ben Hutchings to fix an error-checking goof: KeenSimon Tatham2010-05-16
* Memory leak fix from James H.Simon Tatham2010-01-18
* Missing piece of code I should have cribbed from Solo: we have toSimon Tatham2010-01-05
* Another 16-bit-cleanliness fix (and for once I spotted it before James!)Simon Tatham2010-01-05
* 16-bit cleanliness patch from James H.Simon Tatham2010-01-04
* Couple of missing 'static's.Simon Tatham2010-01-01
* New puzzle! 'Keen', a clone of KenKen.Simon Tatham2009-12-27