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* Added a framework for putting things other than the binary into aSimon Tatham2005-01-23
| | | | | | | | | | Mac OS X application bundle, and provided an icon for Puzzles. Also renamed the OS X source file from macosx.m to osx.m, so that it can sit beside other things such as osx-info.plist and not cause enormously long filenames. [originally from svn r5179]
* Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.cSimon Tatham2005-01-23
| | | | | | | | already takes care of managing the allocation of game presets, so there's no need for me to introduce scary ObjC machinery to do so in the frontend. [originally from svn r5178]
* I _think_ this has just fixed an uninitialised-memory bug, but I'mSimon Tatham2005-01-23
| | | | | | not sure. [originally from svn r5177]
* Dynamically frob the menu bar to achieve selection of game presets.Simon Tatham2005-01-23
| | | | [originally from svn r5176]
* Flesh out the menus a bit.Simon Tatham2005-01-23
| | | | [originally from svn r5175]
* Update TODO.Simon Tatham2005-01-22
| | | | [originally from svn r5174]
* Initial checkin of a Mac OS X port of puzzles, using Cocoa. AllSimon Tatham2005-01-22
puzzles are compiled together into a single monolithic application which allows you to select each one from one of its menus. [originally from svn r5173]