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magnets.c
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2023-08-13
Magnets: use new move_cursor() features
Ben Harris
2023-08-09
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-06-16
Fix some unused-variable warnings.
Simon Tatham
2023-06-11
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-04-23
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-21
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-08
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-06
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-04
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-01
Magnets: add a check that magnets don't wrap between lines
Ben Harris
2023-03-31
Correct a range check in Magnets' layout verification
Ben Harris
2023-03-22
Add an environment variable to control initial cursor visibility
Ben Harris
2023-02-18
Miscellaneous const fixes
Ben Harris
2023-02-18
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-18
Mark many more function (and some objects) static
Ben Harris
2023-01-31
Remove various unused game functions
Ben Harris
2023-01-15
Last-ditch maximum size limit for Magnets
Ben Harris
2022-12-15
magnetssolver: Add a missing newline to a message
Ben Harris
2022-12-15
magnets: Area constraints; fix message.
Chris Boyle
2022-12-09
New backend function: current_key_label()
Ben Harris
2021-04-25
Centralise initial clearing of the puzzle window.
Simon Tatham
2020-12-07
Add method for frontends to query the backend's cursor location.
Franklin Wei
2018-11-13
Use C99 bool within source modules.
Simon Tatham
2018-11-13
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
Adopt C99 bool in the game backend API.
Simon Tatham
2018-04-22
Add a request_keys() function with a midend wrapper.
Franklin Wei
2017-10-01
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-04-26
Rework the preset menu system to permit submenus.
Simon Tatham
2015-06-10
Magnets: you can now mark clues as done
Kevin Lyles
2015-06-10
Removed an extra layer of complexity for count colors
Kevin Lyles
2015-06-10
Factored out some of the color logic for the clues
Kevin Lyles
2015-06-10
Removed DS_FULL (it wasn't used)
Kevin Lyles
2015-03-09
Fix a build failure on x32 (time_t printfs).
Adam Borowski
2013-04-13
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-12
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-05-05
Apply a missing bit of r9164, which only broke the build with
Simon Tatham
2011-05-04
Fix warnings generated by gcc 4.6.0 about variables set but not
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2010-07-04
Patch from Jonas Koelker to fix a double free in magnetssolver.
Simon Tatham
2010-04-17
Fix incorrect uses of ctype.h (passing it uncast chars, or other
Simon Tatham
2010-01-13
Placate optimiser.
Simon Tatham
2010-01-13
New puzzle from James H: 'Magnets'.
Simon Tatham