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2023-08-13Magnets: use new move_cursor() featuresBen Harris
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-16Fix some unused-variable warnings.Simon Tatham
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-04-01Magnets: add a check that magnets don't wrap between linesBen Harris
2023-03-31Correct a range check in Magnets' layout verificationBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-18Miscellaneous const fixesBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-02-18Mark many more function (and some objects) staticBen Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch maximum size limit for MagnetsBen Harris
2022-12-15magnetssolver: Add a missing newline to a messageBen Harris
2022-12-15magnets: Area constraints; fix message.Chris Boyle
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-06-10Magnets: you can now mark clues as doneKevin Lyles
2015-06-10Removed an extra layer of complexity for count colorsKevin Lyles
2015-06-10Factored out some of the color logic for the cluesKevin Lyles
2015-06-10Removed DS_FULL (it wasn't used)Kevin Lyles
2015-03-09Fix a build failure on x32 (time_t printfs).Adam Borowski
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-05Apply a missing bit of r9164, which only broke the build withSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-07-04Patch from Jonas Koelker to fix a double free in magnetssolver.Simon Tatham
2010-04-17Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham
2010-01-13Placate optimiser.Simon Tatham
2010-01-13New puzzle from James H: 'Magnets'.Simon Tatham