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Commit message (Expand)AuthorAge
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Magnets: you can now mark clues as doneKevin Lyles2015-06-10
* Removed an extra layer of complexity for count colorsKevin Lyles2015-06-10
* Factored out some of the color logic for the cluesKevin Lyles2015-06-10
* Removed DS_FULL (it wasn't used)Kevin Lyles2015-06-10
* Fix a build failure on x32 (time_t printfs).Adam Borowski2015-03-09
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Apply a missing bit of r9164, which only broke the build withSimon Tatham2011-05-05
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Jonas Koelker to fix a double free in magnetssolver.Simon Tatham2010-07-04
* Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham2010-04-17
* Placate optimiser.Simon Tatham2010-01-13
* New puzzle from James H: 'Magnets'.Simon Tatham2010-01-13