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* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Apply a missing bit of r9164, which only broke the build withSimon Tatham2011-05-05
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Jonas Koelker to fix a double free in magnetssolver.Simon Tatham2010-07-04
* Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham2010-04-17
* Placate optimiser.Simon Tatham2010-01-13
* New puzzle from James H: 'Magnets'.Simon Tatham2010-01-13