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2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-27Keyboard control for Map, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2008-04-07Revise the printing colour framework so that we can explicitlySimon Tatham
2007-02-28General cleanups patch from James H:Simon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-11-01Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-10-22Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-09-05Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham
2005-09-05I've dithered a bit in the past about whether or not it's allowableSimon Tatham
2005-09-03Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham
2005-09-01James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham
2005-08-31Ability to drag pencil marks around.Simon Tatham
2005-08-31Terribly cunning approach to making the pencil marks look nicer,Simon Tatham
2005-08-31Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham
2005-08-31Now that Map has some seriously complex deductions, it's about timeSimon Tatham
2005-08-30Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham
2005-08-29Typo in comment :-)Simon Tatham
2005-08-29Ahem. The region density at which things start to get hairy is 2/3Simon Tatham
2005-08-29Aesthetic improvements to the Map error indicators:Simon Tatham
2005-08-28Unreasonable mode for Map.Simon Tatham
2005-08-28Error highlighting in Map.Simon Tatham
2005-08-22`Solve' operation on an already solved map without an aux_info wasSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-13Memory leak fixes from James H.Simon Tatham
2005-08-13New puzzle: `Map'. Vaguely original, for a change.Simon Tatham