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Author
2012-09-09
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2011-06-19
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-04-02
Add a function to every game backend which indicates whether a game
Simon Tatham
2009-06-17
Memory management and other fixes from James H.
Simon Tatham
2009-01-27
Keyboard control for Map, from James H.
Simon Tatham
2008-09-06
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-04-07
Revise the printing colour framework so that we can explicitly
Simon Tatham
2007-02-28
General cleanups patch from James H:
Simon Tatham
2007-02-26
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2006-12-24
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-11-01
Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2005-10-22
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-09-23
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-05
Various patches from Ben H: a fix for an outdated comment, a couple
Simon Tatham
2005-09-05
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-03
Patches from James H. The usual stuff (memory leak fixes and 16-bit
Simon Tatham
2005-09-01
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-08-31
Ability to drag pencil marks around.
Simon Tatham
2005-08-31
Terribly cunning approach to making the pencil marks look nicer,
Simon Tatham
2005-08-31
Ahem; forgot about recursion. Recursive solving now shows its
Simon Tatham
2005-08-31
Now that Map has some seriously complex deductions, it's about time
Simon Tatham
2005-08-30
Forcing chains in Map give rise to a new `Hard' difficulty level.
Simon Tatham
2005-08-29
Typo in comment :-)
Simon Tatham
2005-08-29
Ahem. The region density at which things start to get hairy is 2/3
Simon Tatham
2005-08-29
Aesthetic improvements to the Map error indicators:
Simon Tatham
2005-08-28
Unreasonable mode for Map.
Simon Tatham
2005-08-28
Error highlighting in Map.
Simon Tatham
2005-08-22
`Solve' operation on an already solved map without an aux_info was
Simon Tatham
2005-08-18
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-13
Memory leak fixes from James H.
Simon Tatham
2005-08-13
New puzzle: `Map'. Vaguely original, for a change.
Simon Tatham