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2024-07-31Map: add user preference to draw larger stipple marks.Franklin Wei
2023-08-09move_cursor(): handle visible flag; return useful valueBen Harris
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-05-30Add preferences for existing UI style controlsBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-23Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
2023-04-20Stop putting dsfs in existing scratch int arrays.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-26Map: reduce maximum sizeBen Harris
2023-02-18Fix missing statics and #includes on variables.Simon Tatham
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Last-ditch maximum size limit for MapBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-12-11Map: add missing sresize in new_game_desc().Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-28Map: stop storing pixel coordinates in game_ui.Simon Tatham
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-27Keyboard control for Map, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2008-04-07Revise the printing colour framework so that we can explicitlySimon Tatham
2007-02-28General cleanups patch from James H:Simon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-11-01Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham