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* Map: add user preference to draw larger stipple marks.Franklin Wei2024-07-31
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* Add preferences for existing UI style controlsBen Harris2023-05-30
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Stop putting dsfs in existing scratch int arrays.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Map: reduce maximum sizeBen Harris2023-02-26
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for MapBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Map: add missing sresize in new_game_desc().Simon Tatham2021-12-11
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Map: stop storing pixel coordinates in game_ui.Simon Tatham2017-10-28
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Keyboard control for Map, from James H.Simon Tatham2009-01-27
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* General cleanups patch from James H:Simon Tatham2007-02-28
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22